View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001674 | 30XX Bugs | 30XX Bugs | public | 2022-11-12 05:44 | 2023-01-10 22:54 |
Reporter | anonymous | Assigned To | administrator | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Summary | 0001674: Using Autocharge removes input buffer for attacks | ||||
Description | When using Autocharge but NOT using Autocombo, attacks do not queue up as usual. This is most easily noticed with Ace's A-Saber, in which pressing the attack button before the previous attack completes will not result in an extra slash. This causes the attack button to feel unresponsive and the combos to become noticeably slower than if you were to attack without Autocharge or with Autocombo. | ||||
Steps To Reproduce | Play as Ace with A-Saber (also confirmed with Thanatos and Tonbokiri, but it likely applies to any weapon with a delay between strikes) Deactivate both Autocharge and Autocombo Press the attack button multiple times in rapid succession (notice how the next attack starts as soon as the previous one ends) Enable Autocharge and compare behavior and rate of attacks (now the next attack cannot be inputted until after the previous one ends, otherwise the input is lost) | ||||
Additional Information | I think it could be caused by the charge activating as soon as an attack ends, overriding the next attack input. Couldn't say for certain though. | ||||
Tags | ace , Autocharge | ||||
Attach Tags | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
2022-11-12 05:44 | anonymous | New Issue | |
2022-11-12 05:44 | anonymous | Tag Attached: ace | |
2022-11-12 05:44 | anonymous | Tag Attached: Autocharge | |
2023-01-10 22:54 | administrator | Assigned To | => administrator |
2023-01-10 22:54 | administrator | Status | new => closed |
2023-01-10 22:54 | administrator | Resolution | open => fixed |
2023-01-10 22:54 | administrator | Note Added: 0042102 |