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IDProjectCategoryView StatusLast Update
000167430XX Bugs30XX Bugspublic2023-01-10 22:54
Reporteranonymous Assigned Toadministrator  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Summary0001674: Using Autocharge removes input buffer for attacks
DescriptionWhen using Autocharge but NOT using Autocombo, attacks do not queue up as usual. This is most easily noticed with Ace's A-Saber, in which pressing the attack button before the previous attack completes will not result in an extra slash. This causes the attack button to feel unresponsive and the combos to become noticeably slower than if you were to attack without Autocharge or with Autocombo.
Steps To ReproducePlay as Ace with A-Saber (also confirmed with Thanatos and Tonbokiri, but it likely applies to any weapon with a delay between strikes)
Deactivate both Autocharge and Autocombo
Press the attack button multiple times in rapid succession (notice how the next attack starts as soon as the previous one ends)
Enable Autocharge and compare behavior and rate of attacks (now the next attack cannot be inputted until after the previous one ends, otherwise the input is lost)
Additional InformationI think it could be caused by the charge activating as soon as an attack ends, overriding the next attack input. Couldn't say for certain though.
Tagsace , Autocharge
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administrator

2023-01-10 22:54

administrator   ~0042102

Fixed in 0.47.

Issue History

Date Modified Username Field Change
2022-11-12 05:44 anonymous New Issue
2022-11-12 05:44 anonymous Tag Attached: ace
2022-11-12 05:44 anonymous Tag Attached: Autocharge
2023-01-10 22:54 administrator Assigned To => administrator
2023-01-10 22:54 administrator Status new => closed
2023-01-10 22:54 administrator Resolution open => fixed
2023-01-10 22:54 administrator Note Added: 0042102