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Reporter | anonymous | Assigned To | administrator | |
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Priority | normal | Severity | major | Reproducibility | have not tried |
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Status | closed | Resolution | fixed | |
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Platform | PC | OS | Windows | |
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Summary | 0001604: Hoot Omega Tileset Failed to Load When Confronted 8th |
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Description | When loading into Hoot Omega's stage, base stage geometry and background assets were failing to render, instead showing as solid black. Lava and some foreground assets were rendering successfully, however walls and spikes were solid black. This persisted on returning to the level hub, but starting a new run and changing the loaded tileset had the new set load successfully, and returning to the hub had the hub rendering normally. |
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Steps To Reproduce | Load into Hoot Omega as the final stage of a run? Not sure what actually caused this. |
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Additional Information | This may be a tough one to reproduce, because I strongly doubt it's actually due to the level being the final one in a given run (otherwise it would have been obvious on your end). Definitely made for an interesting challenge, having to navigate level chunks and challenge chunks from memory. |
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Tags | black boxes , graphics , Invisible , visual |
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