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IDProjectCategoryView StatusLast Update
000155230XX Bugs30XX Bugspublic2021-10-25 17:40
Reporteranonymous Assigned Toadministrator  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0001552: 0 max HP causes death on sub-tank revival
DescriptionI have gotten the "damage taken is permanent" prototype and died with a full sub-tank, which didn't do anything on death.
It makes sense why it wouldn't do anything and it makes prototypes with that an even tougher choice to pick.
Bug or feature, I wanted to report it just in case.

Maybe instead of killing you despite the sub-tank, it could use the sub-tank and leave you at 1 max HP left regardless of how much was in it?
Steps To Reproduce- Get a prototype with the "damage taken is permanent" effect
- Die with a full sub-tank
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2021-10-25 17:40

administrator   ~0007265

Not sure there's a bug here to fix - I think all I'd do is make it so the subtank doesn't trigger, but that's pretty niche.

Issue History

Date Modified Username Field Change
2021-10-15 10:56 anonymous New Issue
2021-10-25 17:40 administrator Assigned To => administrator
2021-10-25 17:40 administrator Status new => closed
2021-10-25 17:40 administrator Resolution open => fixed
2021-10-25 17:40 administrator Note Added: 0007265