View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001552 | 30XX Bugs | 30XX Bugs | public | 2021-10-15 10:56 | 2021-10-25 17:40 |
Reporter | anonymous | Assigned To | administrator | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Summary | 0001552: 0 max HP causes death on sub-tank revival | ||||
Description | I have gotten the "damage taken is permanent" prototype and died with a full sub-tank, which didn't do anything on death. It makes sense why it wouldn't do anything and it makes prototypes with that an even tougher choice to pick. Bug or feature, I wanted to report it just in case. Maybe instead of killing you despite the sub-tank, it could use the sub-tank and leave you at 1 max HP left regardless of how much was in it? | ||||
Steps To Reproduce | - Get a prototype with the "damage taken is permanent" effect - Die with a full sub-tank | ||||
Tags | No tags attached. | ||||
Attach Tags | |||||
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Not sure there's a bug here to fix - I think all I'd do is make it so the subtank doesn't trigger, but that's pretty niche. |
Date Modified | Username | Field | Change |
---|---|---|---|
2021-10-15 10:56 | anonymous | New Issue | |
2021-10-25 17:40 | administrator | Assigned To | => administrator |
2021-10-25 17:40 | administrator | Status | new => closed |
2021-10-25 17:40 | administrator | Resolution | open => fixed |
2021-10-25 17:40 | administrator | Note Added: 0007265 |