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IDProjectCategoryView StatusLast Update
000146630XX Bugs30XX Bugspublic2025-06-22 05:37
ReporterEspilan Assigned Toadministrator  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Summary0001466: Too many sound effects going off at once kills the music.
DescriptionIf you perform an action that causes a lot of sound effects to go off around the same time, it can force the music to stop until the game would try to change to a different track.
Steps To ReproduceThere are a couple methods that I'm aware of at this time, one requiring specific Buster mods being used in Penumbra, the other requiring the use of specific Powers at the Hoot Omega boss fight.

Penumbra method) Firing charged Wave Beam plus Forkalator and/or Scatterblast in an area where one or more of the shots will travel over a Megavoid. Requires Wave Beam due to its piercing property, and is more likely to happen if you have both Fork and Scatter as opposed to just one of them.

Hoot Omega method) Using Zen Mortar +Defend (Negation Pulse) against Hoot Omega and having one of the shot eraser fields in contact with him. Other Power Fusions that have lingering areas of effect might do this as well, but this is the most likely one to actually come up since shot eraser effects are effective against him.
Additional InformationHoot Omega does a scream when you leave shot erasers on him like that. I have a clip of this but it's too large to attach to the report so it's in my dropbox instead:
https://www.dropbox.com/s/7tybk6l1k4rqdyj/%5B30XX%5D%20AAAAAAAAAAAAAA.mp4
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administrator

2021-06-30 15:56

administrator   ~0006153

Fixed for 0.21.6.

Issue History

Date Modified Username Field Change
2021-06-28 02:53 Espilan New Issue
2021-06-28 02:53 Espilan Tag Attached: Audio
2021-06-30 15:56 administrator Assigned To => administrator
2021-06-30 15:56 administrator Status new => closed
2021-06-30 15:56 administrator Resolution open => fixed
2021-06-30 15:56 administrator Note Added: 0006153
2025-06-22 05:37 anonymous Tag Detached: Audio