View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001356 | 30XX Bugs | 30XX Bugs | public | 2021-04-06 06:35 | 2022-01-19 06:24 |
| Reporter | Kaellian | Assigned To | administrator | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0001356: Co-op play - Entropy Clusters do not properly reset after a run for the 2nd player | ||||
| Description | The 2nd player was subject to imminent Rapture debuff, which has been deactivated by the host. | ||||
| Steps To Reproduce | There might be easier way, but we pulled it off twice by 1) Setting every Entropy Clusters to max. 2) Starting the run and dying 3) Setting everything back to 0 (beside Rising Tide +1 and Pilgrimage+1) 4) Restarting the game | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-04-06 06:35 | Kaellian | New Issue | |
| 2022-01-19 06:24 | administrator | Assigned To | => administrator |
| 2022-01-19 06:24 | administrator | Status | new => closed |
| 2022-01-19 06:24 | administrator | Resolution | open => fixed |
| 2022-01-19 06:24 | administrator | Note Added: 0008304 |