View Issue Details

IDProjectCategoryView StatusLast Update
000135130XX Bugs30XX Bugspublic2021-08-03 18:04
Reporteranonymous Assigned Toadministrator  
PrioritynormalSeveritymajorReproducibilityrandom
Status closedResolutionfixed 
Summary0001351: Hoot Omega dies early, level complete
DescriptionSometimes on the second or third appearance of Hoot Omega during the boss fight, they will die once enough damage has been dealt to, normally, cause them to run away. This counts the level as complete, and you can simply walk to the final area and collect the prizes.
Steps To ReproduceI haven't identified a specific trigger aside, they just die instead of fleeing occasionally.
Tagshoot omega
Attach Tags

Activities

administrator

2021-08-03 18:04

administrator   ~0006193

Fixed during 0.22.

Issue History

Date Modified Username Field Change
2021-04-03 08:19 anonymous New Issue
2021-04-03 08:19 anonymous Tag Attached: boss
2021-04-03 08:19 anonymous Tag Attached: bug
2021-04-03 08:19 anonymous Tag Attached: hoot omega
2021-04-08 04:37 anonymous Tag Detached: boss
2021-05-01 06:45 anonymous Tag Detached: bug
2021-08-03 18:04 administrator Assigned To => administrator
2021-08-03 18:04 administrator Status new => closed
2021-08-03 18:04 administrator Resolution open => fixed
2021-08-03 18:04 administrator Note Added: 0006193