View Issue Details

IDProjectCategoryView StatusLast Update
000131930XX Bugs30XX Bugspublic2021-06-02 18:14
ReporterSteeluru Assigned Toadministrator  
Status closedResolutionfixed 
Summary0001319: Ace - Lasting Hitbox from Zen Ascent
DescriptionUsing Zen Ascent with Ace near a wall and cancelling the animation causes the hitbox from ZA to remain in around Ace until he uses ZA again, uses his basic attack, or uses another power. This does not appear to be a level specific issue, but I recommend going to Penumbra to really see how it works. Try it and then stand next to a switch for the RGB platforms and watch the magic.
Steps To Reproduce1. Use Zen ascent close to a wall
2. After making contact with the wall, wall jump to cancel the animation
3. Walk towards an attackable object or enemy and they should take damage if performed properly
Additional InformationThe hitbox only seems to affect each enemy/chest once. To hit them with it again, you have to proc the glitch again.
The hitbox has no downtime when hitting switches.
The hitbox is not always directly in front of Ace. Sometimes it reaches underneath him and quite a bit it will also reach above him.
Its damage is not based off of your power damage, surprisingly, but it deals the damage of an uncharged basic attack.
Tagsace, Boss Power, hitbox
Attach Tags



2021-06-02 18:14

administrator   ~0006143

Nice catch! Fixed for 0.20.

Issue History

Date Modified Username Field Change
2021-03-22 09:10 Steeluru New Issue
2021-03-22 09:10 Steeluru Tag Attached: ace
2021-03-22 09:10 Steeluru Tag Attached: Boss Power
2021-03-22 09:10 Steeluru Tag Attached: bug
2021-03-22 09:10 Steeluru Tag Attached: hitbox
2021-03-22 09:10 Steeluru Tag Attached: weapon
2021-04-08 05:58 anonymous Tag Detached: bug
2021-05-01 06:40 anonymous Tag Detached: weapon
2021-06-02 18:14 administrator Assigned To => administrator
2021-06-02 18:14 administrator Status new => closed
2021-06-02 18:14 administrator Resolution open => fixed
2021-06-02 18:14 administrator Note Added: 0006143