View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001550||30XX Bugs||30XX Bugs||public||2021-10-07 02:36||2021-10-07 02:36|
|Summary||0001550: [Co-op] Timer Doesn't Reset|
|Description||Affects Player 2 in Network Co-op.|
When a run involving a timer completes / terminates (even in single player), all following runs re-use the timer when the player is the 2nd player in a Network-based Co-op run, even if the Timer isn't a feature of the run.
The timer does not reset or refresh at any point during the co-op run, meaning that every level after the first starts with 0 seconds remaining and almost invariably kills player 2. This has only been remedied anecdotally by a hard restart of the game.
|Steps To Reproduce||Do a daily challenge with a timer feature. After completing the run, join a buddy through Network Co-op as player 2. Start a co-op daily challenge run (I think any run will trigger it, but not 100% sure.)|
|Additional Information||Interestingly, the timer freezes appropriately during shops and freeze animations (e.g. boss opening cutscenes) but ticks down while I'm dead or teleporting to Glory Zones.|
|Tags||Co-op , timer|