View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001550 | 30XX Bugs | 30XX Bugs | public | 2021-10-07 02:36 | 2021-10-07 02:36 |
Reporter | anonymous | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Steam | OS | Windows | ||
Summary | 0001550: [Co-op] Timer Doesn't Reset | ||||
Description | Affects Player 2 in Network Co-op. When a run involving a timer completes / terminates (even in single player), all following runs re-use the timer when the player is the 2nd player in a Network-based Co-op run, even if the Timer isn't a feature of the run. The timer does not reset or refresh at any point during the co-op run, meaning that every level after the first starts with 0 seconds remaining and almost invariably kills player 2. This has only been remedied anecdotally by a hard restart of the game. | ||||
Steps To Reproduce | Do a daily challenge with a timer feature. After completing the run, join a buddy through Network Co-op as player 2. Start a co-op daily challenge run (I think any run will trigger it, but not 100% sure.) | ||||
Additional Information | Interestingly, the timer freezes appropriately during shops and freeze animations (e.g. boss opening cutscenes) but ticks down while I'm dead or teleporting to Glory Zones. | ||||
Tags | Co-op , timer | ||||
Attach Tags | |||||