View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1555 [30XX Bugs] 30XX Bugs minor N/A 2021-10-24 17:20 2021-10-24 17:20
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows  
Priority: normal OS Version: Windows 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Screenshot Trigger?
Description: Something weird is going on with the game and steam screenshot function. I don't have my steam screenshot button bound, but every time I start the game, and/or return to the game window through any method(Alt+Tab, Steam Overlay Shift+Tab, Focusing a different window at any point then going back into the game) a steam screenshot is taken. Again my steam screenshot button isn't bound and it seems to only occur when the steam overlay is on for the game. I don't know if this is reproducable by anyone else, but it's worth checking.
Tags:
Steps To Reproduce: Turn on steam overlay. (Have steam screenshot notification enabled)
Start Game.
Focus a different window
Focus back to 30XX.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1554 [30XX Bugs] 30XX Bugs major unable to reproduce 2021-10-16 07:09 2021-10-16 07:09
Reporter: anonymous Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Cannot equip Dracopent Bound and Core Points available are sufficient (5)
Description: 8/14 Core Points
Trying to equip Dracopent's Bound boots yields a "not allowed" sound and nothing happens. Not wearing other boots.
Tags:
Steps To Reproduce: Got the boots when I had other stuff equipped at maximum core
Expanded core while boots were in inventory
Got enough core to equip
Opened inventory to go equip
Trying to equip fails completely, buzz sound, nothing happens.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1553 [30XX Bugs] 30XX Bugs text sometimes 2021-10-16 07:05 2021-10-16 07:05
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Damage numbers shown when taking damage when option to show is disabled
Description: Damage numbers shown when taking damage when option to show is disabled
Big 1 in red over Nina when taking contact damage and probably some others. I do not know what the specific trigger is for it to show, but it is not 100%.
Tags:
Steps To Reproduce: Take some damage over and over from different sources with Hide Damage Numbers on
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1552 [30XX Bugs] 30XX Bugs minor have not tried 2021-10-15 10:56 2021-10-15 10:56
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: 0 max HP causes death on sub-tank revival
Description: I have gotten the "damage taken is permanent" prototype and died with a full sub-tank, which didn't do anything on death.
It makes sense why it wouldn't do anything and it makes prototypes with that an even tougher choice to pick.
Bug or feature, I wanted to report it just in case.

Maybe instead of killing you despite the sub-tank, it could use the sub-tank and leave you at 1 max HP left regardless of how much was in it?
Tags:
Steps To Reproduce: - Get a prototype with the "damage taken is permanent" effect
- Die with a full sub-tank
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1551 [30XX Bugs] 30XX Bugs major always 2021-10-10 22:40 2021-10-10 22:40
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Cheese glory zones
Description: if you go in a glory zone go out then back in the glory zone you can get the gold reward without completing the requirement
Tags:
Steps To Reproduce: Go in an uncompleted glory zone
Exit the glory zone
Re-enter the glory zone
Go to the end
Done!
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1550 [30XX Bugs] 30XX Bugs major always 2021-10-07 02:36 2021-10-07 02:36
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows  
Priority: normal OS Version: Windows 10 Home  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: [Co-op] Timer Doesn't Reset
Description: Affects Player 2 in Network Co-op.

When a run involving a timer completes / terminates (even in single player), all following runs re-use the timer when the player is the 2nd player in a Network-based Co-op run, even if the Timer isn't a feature of the run.

The timer does not reset or refresh at any point during the co-op run, meaning that every level after the first starts with 0 seconds remaining and almost invariably kills player 2. This has only been remedied anecdotally by a hard restart of the game.
Tags: Co-op, timer
Steps To Reproduce: Do a daily challenge with a timer feature. After completing the run, join a buddy through Network Co-op as player 2. Start a co-op daily challenge run (I think any run will trigger it, but not 100% sure.)
Additional Information: Interestingly, the timer freezes appropriately during shops and freeze animations (e.g. boss opening cutscenes) but ticks down while I'm dead or teleporting to Glory Zones.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1549 [30XX Bugs] 30XX Bugs major always 2021-10-04 23:27 2021-10-04 23:27
Reporter: anonymous Platform:  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Mega Mode: Character Selection
Description: Once a start a new file, then enter and exit a stage, I can't swap between Ace and Nina. Please include this: Mega Man X5 and onward let you switch between X and Zero.
Tags: mega mode
Steps To Reproduce: Start a new file in Mega Mode.
Move your character to the right side of the hub.
Select a character.
Enter a stage.
Beat it, exit from it, or die to return to the hub.
The character selection pods are gone.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1548 [30XX Bugs] 30XX Bugs crash have not tried 2021-09-30 06:00 2021-09-30 06:00
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows  
Priority: low OS Version: Windows 10 Home  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Crash when Echo Shell against Echo Beast
Description: I was doing the weekly run when you start with all powers and I had a instant crash to desktop after using Echo Shell against Echo Beast's bolt projectile.
Tags:
Steps To Reproduce:
Additional Information: I was doing a weekly co-op run with a friend.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1547 [30XX Bugs] 30XX Bugs crash always 2021-09-29 14:24 2021-09-29 14:24
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows 10  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Instant Network Error - Maker Mode - Co-Op
Description: Maker Mode - Wild West causes immediate Network Error when trying to play it in co-op (with whomever is the client being sent into the void afterwards).

Maker Mode - Verified - Works here and there but network errors seem frequent.

Normal mode working totally fine in co-op with same player, completed several runs.

Tried swapping hosts, same result.
Tags: Co-op, Maker Mode, Wild West
Steps To Reproduce: Attempt to start a friend game in Co-Op with Maker Mode activated.
Additional Information: Was streaming while able to reproduce it constantly every time.

https://clips.twitch.tv/BlueVibrantHyenaYouDontSay-KsovIWyDl7nbf_2S

Clipped the last time we tried here for brevity/ease of demonstration.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1546 [30XX Bugs] 30XX Bugs major have not tried 2021-09-29 07:43 2021-09-29 07:43
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: the robot boss just left the screen and was killed because of out-of-bounds
Description: while i was fight that robot boss as Ace the boss just decide it would be very cool if he move out the boss arena so he just move towards the bottom-left side, went out-of-bound and died. While it did not softlock the game I didn't get the potential.

Also I think this happend because i distroyed one of his 3 shapes while it was moving right, because right after that he moved to bottom-left and died.
Tags: boss
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1545 [30XX Bugs] 30XX Bugs minor have not tried 2021-09-26 15:46 2021-09-26 15:46
Reporter: CerezScypher Platform: Steam  
Assigned To: OS: Windows 10 Pro x64  
Priority: low OS Version: 19043.1237  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: HP Decreases below starting HP Cause Thorned Hull to Decrease your attack
Description: I played a daily challenge with Hysteria (every aug pickup gives 2 copies), and I picked up Thorned Hull (attack increases with HP), and got 2x, then I picked up Glass Cannon (HP down, Attack up, Power Damage up), and got 2x. These were pretty much the only augs I picked up at that point. What I expected would happen, was I would not gain any attack through Thorned Hull, but I would still gain 4 attack from the 2 Glass Cannon. What happened instead was I gained no attack and lost 4 HP and gained 4 power damage. If I had been already sitting on a bunch of HP buffs, this net 0 attack change in exchange for 4 HP loss is something I would have expected, but I had no HP buffs at that point. It feels like Thorned Hull from its description should be built such that the minimum attack modification it should be able to provide is 0, it should be unable to go into negative, yet it is currently able to supply negative modification to your attack. I was essentially punished for having picked up Thorned Hull earlier once I picked up Glass Cannon, because with only Glass Cannon 2x my attack stat would have been 4 higher.
Tags: Glass Cannon, Thorned Hull
Steps To Reproduce: Don't acquire any HP modifications yet
Acquire Thorned Hull
Take note of your current Attack value
Acquire Glass Cannon
Your attack value will remain unchanged
Additional Information:
Attached Files: 20210926104041_1.jpg (349,412 bytes) 2021-09-26 15:46
https://mantis.batterystaplegames.com/file_download.php?file_id=576&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1544 [30XX Bugs] 30XX Bugs major random 2021-09-20 00:07 2021-09-20 00:07
Reporter: Ceiu Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Player can clip into walls and get stuck
Description: The player is able to clip into walls and be unable to move until changing direction away from the object in which they are stuck. This tends to happen mostly around the corners of platforms, but can also occur on the sides of smaller platforms. This behavior has not been observed away from the edges of large walls or platforms.

A video of two such instances is available here: https://streamable.com/dz1buo . A lower quality version has also been attached to this report in the event the video disappears from Streamable.

This was first noticed in v0.23, but still occurs in the current live build (v0.25. at time of reporting)
Tags:
Steps To Reproduce: Randomly occurs during normal movement around corners and small platforms.
Additional Information:
Attached Files: dz1buo.mp4 (1,751,214 bytes) 2021-09-20 00:07
https://mantis.batterystaplegames.com/file_download.php?file_id=575&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1543 [30XX Bugs] 30XX Bugs minor always 2021-09-19 19:56 2021-09-19 19:56
Reporter: CosmicConflux Platform: PC  
Assigned To: OS: Microsoft Windows 10 Home  
Priority: normal OS Version: 10.0.19043  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Tiling issue with Penumbra background
Description: The bridge on the way to the Penumbra boss makes evident some noticeable tiling issues with the background - the cityscape appears to extend to a certain point and then stop before repeating itself, creating an awkward visual.
Tags: background, graphics, visual
Steps To Reproduce:
Additional Information:
System Description CPU: Intel Core i7 4790K
GPU: NVIDIA GeForce GTC 1060 6GB
Running two monitors, both in a 1920x1200 resolution.
Attached Files: 20210919153927_1.jpg (615,097 bytes) 2021-09-19 19:56
https://mantis.batterystaplegames.com/file_download.php?file_id=574&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1542 [30XX Bugs] 30XX Bugs major have not tried 2021-09-18 20:03 2021-09-18 20:03
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Incorrect core augs in multi - Nina w/Ace weapon unable to shoot
Description: Completed a challenge room in latest patch, got silver result. Ace (player 1) opened reward screen first - both available options were weapon core augs for Ace. Picked one (the spear I believe) and let Nina (player 2) open the screen. They had the same options, selected the spear as well, and found themselves making the shooting animation & sound, but no projectile or hitboxes. Tried to unequip the core aug, but this completely replaced Nina's default weapon either way.
Tags:
Steps To Reproduce:
Additional Information: Special weapons were still usable for Nina. Did not progress further enough to see if getting a Nina-based core aug would fix issue (though the situation shouldn't come up regardless).

Haven't had this issue in the past playing multiplayer.

I assume the new code for the reward tiers doesn't recheck the second player's character choice or perhaps just doesn't reselect a proper list of rewards.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1541 [30XX Bugs] 30XX Bugs minor always 2021-09-17 21:17 2021-09-17 21:17
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Armatort's Pound blocks Ace's saber unleash
Description: as stated above, Armatort's Pound can block Ace's Saber Unleash if you execute a charged slash right before using Unleash Blade
this hasn't been tested with other player-spawned projectiles that interact with Ace like Raijin Call
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1540 [30XX Bugs] General major always 2021-09-16 23:54 2021-09-16 23:54
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows 10  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Hawk Primary Weapon Not Usable While Using a Switch Pro Controller.
Description: Just got Hawk and i thought i just didnt get the character. but when i hold down the primary fire ONLY with her, she positions her weapon like she is charging it but it does notthing. im not sure whats happening here. switched to keyboard and her whip immediately worked just fine. also when i try to change inputs in the menu using the switch pro controller, it soft locks the game so i cannot leave the input screen
Tags: 20XX, bug, Controller
Steps To Reproduce: use a switch pro controller. i dont know what else
Additional Information: put it on youtube
https://youtu.be/XqFW5ST3gNQ
at the end i use the keyboard
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1539 [30XX Bugs] 30XX Bugs major have not tried 2021-09-15 23:49 2021-09-15 23:49
Reporter: CerezScypher Platform: Steam  
Assigned To: OS: Windows 10 Pro  
Priority: normal OS Version: 19043.1165  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Could not submit Weekly Run score
Description: I completed a Weekly Run, the score screen was taking a long time saying "submitting score...", it failed and there was a Resubmit Score button, I tried it 2-3 times and it always failed. I could ping google successfully at the time and browse the internet. This was around 19:40 EDT 9/15/2021.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: 20210915194147_1.jpg (357,301 bytes) 2021-09-15 23:49
https://mantis.batterystaplegames.com/file_download.php?file_id=573&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1538 [30XX Bugs] 30XX Bugs crash have not tried 2021-09-14 06:52 2021-09-14 06:52
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows 10  
Priority: normal OS Version: Latest  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Multiplayer crash
Description: Crashed to desktop with no fanfare late into a multiplayer run. We were trying out some combination of cores in the shop on stage 6. I was host, and the client did not crash - they were able to continue, but got stuck at Zen Primus' second phase (where he goes invuln in the fire shield) as he would never come out of his shield. I have attached both my log and my friend's log file (his was obtained while the game was still open, stuck in said boss room).
Tags:
Steps To Reproduce:
Additional Information: We both had full dracopent, forkalator, quickcharge, and up/down/backwards beams, so maybe something to do with all that chaos?
Attached Files: log.txt (1,983,387 bytes) 2021-09-14 06:52
https://mantis.batterystaplegames.com/file_download.php?file_id=571&type=bug
log-client.txt (1,222,360 bytes) 2021-09-14 06:52
https://mantis.batterystaplegames.com/file_download.php?file_id=572&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1537 [30XX Bugs] 30XX Bugs minor random 2021-09-13 17:19 2021-09-14 03:44
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Client Online Warps to Another Level, Mid Level
Description: When I have been playing games of 30XX online with two separate people (as Ace, each time if it matters), I will be enjoying a good run. Doing a bunch of power combos later down the line. Dolomite Link into Ryuusei with a Zen Uppercut if I have it. All the good stuff. We will be in the beginning of a level when all of a sudden the game will throw me (the client) and me alone (just the client) into the next/other level that has not been played yet in that run. However, to the host it appears I have stopped moving, and I also have not been disconnected from the game either.

We will have been split into two different game-locations and can no longer interact with glory zone teleporters or boss gates. Force closing the game with an Alt+F4 is the only way to get around this. Unfortunately, I don't know specifically what causes this to happen, but it has happened twice now when I've tried playing online.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1536 [30XX Bugs] 30XX Bugs minor always 2021-09-13 17:07 2021-09-13 17:07
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Grandmaster + Chargebelt = Does not Work
Description: When using the Chargebelt which automatically brings items in to the player if you are holding down the buttons required to "charge" it, grandmaster does not work. You cannot charge and bring items closer to you if you're using Ace's Grand Master.
Tags: ace, Chargebelt, Grandmaster
Steps To Reproduce: Step 1 - Have Grandmaster

Step 2 - Pick up Charge Belt

Step 3 - Attempt to hold down to charge to draw items in

What happens: It does not work and items do not get pulled into Ace.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1535 [30XX Bugs] 30XX Bugs major have not tried 2021-09-12 19:49 2021-09-12 19:49
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Menu fall glitch
Description: Attempted to join a frined's game through steam whilst on Main menu. Got a pop-up saying I had to be in the hub to join. It then put me back in the main menu, without the menu, so I fell repeatedly until dead. Got a results screen with some interesting level numbers such as 78000 and -1. Respawned in the hub, as though I'd entered a run from the hub.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: 20210912170104_1.jpg (266,072 bytes) 2021-09-12 19:49
https://mantis.batterystaplegames.com/file_download.php?file_id=568&type=bug
20210912170108_1.jpg (280,360 bytes) 2021-09-12 19:49
https://mantis.batterystaplegames.com/file_download.php?file_id=569&type=bug
20210912170052_1.jpg (320,236 bytes) 2021-09-12 19:49
https://mantis.batterystaplegames.com/file_download.php?file_id=570&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1534 [30XX Bugs] 30XX Bugs major have not tried 2021-09-12 19:45 2021-09-12 19:45
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Tutorial speech won't go away
Description: A tutorial text box was stuck over Ace's head. Left partway through the tutorial to join a friend's session, and was fine. Occaisionally, the text box would come back up but left soon after. About halfway through a world, the text wouldn't go away, making it a lot harder to play. Restarted the game and it's gone since. Assuming it's because I quit out during an in-game cutscene during the tutorial?
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: 20210912165657_1.jpg (572,223 bytes) 2021-09-12 19:45
https://mantis.batterystaplegames.com/file_download.php?file_id=566&type=bug
20210912165222_1.jpg (402,523 bytes) 2021-09-12 19:45
https://mantis.batterystaplegames.com/file_download.php?file_id=567&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1533 [30XX Bugs] 30XX Bugs minor sometimes 2021-09-12 19:42 2021-09-12 19:42
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Crash on resolution change
Description: Both myself and a friend experienced a crash when changing resolution the first time, subsequent changes seem to be fine
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1532 [30XX Bugs] 30XX Bugs minor have not tried 2021-09-12 19:41 2021-09-12 19:41
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Boss in clock world (4 health bars) not attacking
Description: The boss in the gear/clock world had no attacks, no actions, nothing. Just sat still and was shot at. Animations for damage and death appeared to be normal, and is the only time I've faced it so unsure if this is expected behaviour, but was a completely safe encounter.
Tags:
Steps To Reproduce:
Additional Information: Attached screenshot is to identify boss, was taken mid death explosion hence all the white
Attached Files: 20210912184647_1.jpg (84,713 bytes) 2021-09-12 19:41
https://mantis.batterystaplegames.com/file_download.php?file_id=565&type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1531 [30XX Bugs] 30XX Bugs major always 2021-09-11 16:45 2021-09-11 16:45
Reporter: dreadedjestr Platform: steam  
Assigned To: OS: Windows  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Crushing type platforms on Dustria incorrectly hurting player
Description: in the Dustria level, I was having an issue where if I stood on a crushing platform that was going up, but didn't have anything to crush me against, it would act as through I got crushed at the top of the platforms movement. I was playing as Ace. attached is the final screen, for the list of items I had. The error managed to happen every time the platform got to the top of it's travel distance while standing on it, as if I had been crushed by thin air
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: 30XX SS.png (1,161,763 bytes) 2021-09-11 16:45
https://mantis.batterystaplegames.com/file_download.php?file_id=564&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1530 [30XX Bugs] 30XX Bugs minor always 2021-09-10 21:12 2021-09-10 21:12
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Save points after each level in Standard Runs, please.
Description: I loved their presence in 20XX. Please, I'll love this game a lot more if you let me save mid-run in this game.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1528 [30XX Bugs] 30XX Bugs major have not tried 2021-09-09 18:18 2021-09-09 18:18
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Charged Zen Mortar versus Snake causes slowdowns
Description: I used a charged Zen Mortar to deliver the killing blow on the snake boss in Legacy's level. This caused a massive slowdown that made the game unplayable and lasted for a good 5 minutes.
Tags:
Steps To Reproduce: Honestly haven't been able to reproduce it, but I imagine it has to do with using a charged zen mortar as the last attack on the snake boss.
Additional Information: Log is too big to upload but I have it and I can probably upload it somewhere, ClubbingSealCub#5785 on the discord.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1526 [30XX Bugs] 30XX Bugs crash have not tried 2021-09-07 05:33 2021-09-07 05:33
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows 10  
Priority: low OS Version: Home Edition  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Dolomite Link to Break Boss-Prep Box Disconnects / Crashes Co-op
Description: Was in the Hoot Omega level in the prep area before the Hoot Omega boss. Remote / network co-op with friend. Both players were Ace. 2nd stage in the daily challenge. I used Dolomite Link on a blue box and we disconnected immediately after I collided with the box.
Tags: Blue Box, Co-op, crash, Dolomite Link
Steps To Reproduce: 1) Create a network co-op game
2) Have both players pick Ace
3) Defeat the Gears boss to get the Dolomite Link power
4) Use Dolomite Link to break a blue rewards box through collision
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1525 [30XX Bugs] 30XX Bugs minor have not tried 2021-09-06 05:51 2021-09-06 05:51
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Burning Temple Mini Boss Went Funny
Description: Was playing Ace with an increased enemy hp entropy, so the fight took a very long time, and after about a minute in, the mini-boss started shooting its fireballs at the walls instead of Ace. I don't think this is intended behavior, but I took it in good spirits that it had decided to insult me xD
Tags: enemy glitch, miniboss
Steps To Reproduce:
Additional Information: Standard Mode
Divine Construction +1
4th area
Used an unreasonable number of parries? Did it learn? :D
Attached Files: miniboss glitch fireballs.jpg (300,855 bytes) 2021-09-06 05:51
https://mantis.batterystaplegames.com/file_download.php?file_id=562&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1522 [30XX Bugs] 30XX Bugs minor always 2021-09-02 19:10 2021-09-02 19:10
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Osafune Ignores Crushers
Description: When playing as the titular character Ace in the up and coming game by Battery Staple Games known as "30XX" you can use an ability you acquire from the boss "Legacy" known as Osafune. Osafune is an atta--
Tags: ace, osafune
Steps To Reproduce: Step 1: Have Osafune
Step 2: Go to Dustria
Step 3: Step in a location where a Crusher will crush you
Step 4: Use Osafune before getting crushed
Step 5: ???
Step 6: Profit and take no damage whatsoever
Additional Information:
Attached Files: 2021-09-02_14-05-38.mp4 (4,569,425 bytes) 2021-09-02 19:10
https://mantis.batterystaplegames.com/file_download.php?file_id=559&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1332 [30XX Bugs] General minor always 2021-03-25 04:57 2021-08-29 20:25
Reporter: nanoroll Platform: Steam  
Assigned To: OS: Woindows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Loading editor chunks while playing in Mega mode send you to the boss selection screen but out of bounds.
Description: While playing on 'Mega mode' and standing on the level selection screen, if you open the editor and load a chunk by selecting 'Play Chunk' you will be teleported to the same selection screen but outside of the boss selection area, also the music changes to Highvault theme as if you were in a level. You can even see the difficulty modifier from outside of the room. (See attachment).

To go back to boss selection screen you need to end the run.

Tested March 24 2021
v 0.16.4
By nanoroll
Tags: glitch
Steps To Reproduce: 1) Start a game on mega mode.
2) While standing on the selection screen, open the editor.
3) On the editor choose a Chunk and select "play chunk".
4) Confirm that you are teleported out of bounds.

Additional Information:
Attached Files: MegaMode_OutofBounds.png (190,694 bytes) 2021-03-25 04:57
https://mantis.batterystaplegames.com/file_download.php?file_id=421&type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1290 [30XX Bugs] General minor sometimes 2021-03-11 21:19 2021-08-29 20:25
Reporter: Wowowood Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Trying to play an editor chunk for the spire section in Penumbra spawns you in the wall
Description: Whenever I try playing a chunk I'm working on for the spire section in penumbra my spawn location is wrong, and I have been put into the wall consistently, and it seemingly always chooses an area near the middle bottom of the section. At first I had a start section near the right side of the chunk, but then I was spawned below the entire level in the middle, so I changed the location to be near the left thinking that I possibly wasn't supposed to be near the right, but then it still spawns me in the middle, though no I'm inside the wall instead of beneath it.
Tags: Penumbra, stuck
Steps To Reproduce: create a chunk for Penumbra in the editor and place some tiles all along the bottom, and probably have them go up by around 4 or 5 tiles each.
Additional Information: I don't know if any of this will help, but the chunk size is 4x5, I will provide a screenshot of the setup and where I spawn.
Attached Files: Screenshot (312).png (2,295,307 bytes) 2021-03-11 21:24
https://mantis.batterystaplegames.com/file_download.php?file_id=384&type=bug
Screenshot (313).png (4,845,179 bytes) 2021-03-11 21:24
https://mantis.batterystaplegames.com/file_download.php?file_id=385&type=bug
Notes
(0005491)
Wowowood   
2021-03-11 21:24   

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1325 [30XX Bugs] General minor sometimes 2021-03-23 05:02 2021-08-29 20:02
Reporter: nanoroll Platform: Steam  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Stuck inside floor sprite. (Penumbra Editor Chunks)
Description: When loading an editor chunk, character is placed 'inside the floor' causing inability to jump (see attachment). This particular problem has happened to me several times but it is consistent on some penumbra levels:
.
"Stairways into Darkness"
ID: 31R8GGW6

"Beamer Blasphemy"
ID: J74Y5YBH

"Cathedral Steps"
ID: 4YLLPFWN

The problem happens every time I load the chunk. Using "Help I'm Stuck " reposition the character correctly.

Tested on V0.16 and V0.16.2 using Ace
on March 22 2021
By Nanoroll
Tags: editor, Penumbra
Steps To Reproduce: 1) Load "Stairways into Darkness" ID: 31R8GGW6
2) Try jump, confirm the character is stuck "inside the floor"
3) As a workaround you can use "help I'm stuck" to free yourself.

Additional Information:
Attached Files: Penumbra_floorStuck.gif (1,248,757 bytes) 2021-03-23 05:02
https://mantis.batterystaplegames.com/file_download.php?file_id=418&type=bug
Notes
(0006272)
anonymous   
2021-08-27 20:09   
<a href=https://buysildenshop.com/>Viagra</a>

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1515 [30XX Bugs] 30XX Bugs major always 2021-08-29 05:30 2021-08-29 05:30
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows 10  
Priority: high OS Version: 19043.1165  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Online Multiplayer disconnecting after starting Zen Primus stage
Description: Recently played online multiplayer via hosting a room for friends, after trying to enter Zen Primus' stage my companion was kicked from the game. We attempted to reproduce this bug, first going to Absolutions' stage and then going to Zen Primus', then going to Primus' stage immediately after Dustria.
Tags:
Steps To Reproduce: 1. Join online multiplayer with friends
2. Play as Ace and Nina
3. play through Dustria stage (Was first both times)
4. Acquire power-ups (Both times acquired Grandmaster for Ace)
5. Enter Burning Temple
6. Player is disconnected from multiplayer.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1514 [30XX Bugs] 30XX Bugs minor have not tried 2021-08-28 21:26 2021-08-28 21:26
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Facesmasher causes Zen Primus to get stuck during the ground pound attack
Description: I got Facesmasher (level two, I don't know if that matters) and I got to Zen Primus.
First, the fist got attached to the boss permanently, it wouldn't deal damage or return.
Then when the boss did his ground pound attack, he got stuck, which allowed me to wail on him.
He wouldn't even get into his meditating/totem phase.
Tags:
Steps To Reproduce: - Get Facesmasher
- Get to Zen Primus
- Send Facesmasher with a charge attack
- Notice the fist getting stuck
- Wait for the ground pound attack
Additional Information:
Attached Files: 20210828232159_1.jpg (412,565 bytes) 2021-08-28 21:26
https://mantis.batterystaplegames.com/file_download.php?file_id=553&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1513 [30XX Bugs] 30XX Bugs major always 2021-08-28 03:01 2021-08-28 03:01
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Losing health every 4-5 seconds in online co-op
Description: In online co-op, I was losing health no matter if I was playing Nina or Ace. Player 1 wasn't losing life but Player 2 did, so I am assuming that it has something to do with that.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1503 [30XX Bugs] 30XX Bugs minor have not tried 2021-08-27 06:24 2021-08-27 07:51
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: As of Dustria update, completing a run caused most textures to unload in the main hub
Description: (See header).

The level physics mesh did NOT disappear, but most of the level was replaced with black chunks.

Exiting to the main menu and starting a new run did not help.

I have not tried exiting the game entirely and returning yet.
Tags: update: rebooting the game itself fixed the problem - I can't edit this to reflect that though
Steps To Reproduce: Complete a normal-mode run.
Additional Information:
Attached Files: 30XX_MainScreenTextureFail.png (444,195 bytes) 2021-08-27 06:24
https://mantis.batterystaplegames.com/file_download.php?file_id=546&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1505 [30XX Bugs] 30XX Bugs feature N/A 2021-08-27 07:16 2021-08-27 07:16
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: none OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: This is actually a request for the soundtrack to include loopable versions of the audio tracks in the OST.
Description: I know it's extra production work, but I can't do it myself since I lack the audio editing chops, so I'm asking y'all.

Can we get versions of the soundtrack that loop cleanly like they do in game (even at the expense of having them start "in the middle", if they must)? I want to be able to just leave the music on loop and not get kind of annoyed every three to five minutes by hearing the music fade out and start over again.
Tags: feature request, soundtrack
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1502 [30XX Bugs] 30XX Bugs minor sometimes 2021-08-26 20:10 2021-08-26 20:10
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: pistons will deal damage when standing on them
Description: pistons from the industrial level will cause damage when standing on them and result in a respawn identical to if they crushed you against a surface. makes pistons unreliable platforms as you don't know if it'll result in damage at any time. Not a major bug, but very frustrating.
Tags:
Steps To Reproduce: stand on a piston and assume it's safe
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1501 [30XX Bugs] 30XX Bugs minor always 2021-08-25 15:12 2021-08-25 15:12
Reporter: Shiranui Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Player 2 controller can move and confirm in player 1 menu.
Description: Example:
When defeating a miniboss, you get a item pick-up choice of 3.

If player 1 opens item choice menu,
player 2 can accidentally select an unwanted choice by using jump/confirm button.

I.e. if player 2 is jumping around when player 1 goes to item choice menu the first item is chosen immediately by accident.
Tags:
Steps To Reproduce: Start Couch co-op.
2 wired xbox 360 controls.

Player 1 goes into item or pause menu (works as intended).
Player 2 can also move around and confirm in Player 1 menu.
Additional Information: No additional information
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1498 [30XX Bugs] 30XX Bugs minor always 2021-08-19 01:18 2021-08-19 01:18
Reporter: CerezScypher Platform: Steam  
Assigned To: OS: Windows 10 Pro  
Priority: normal OS Version: 19043.1165  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Ace Spear throw into side of moving platform leaves spear floating
Description: With Ace's spear melee weapon, when you use its corresponding power to throw the spear as a projectile, if it hits the side of a moving platform, such as platforms that revolve in circles in the clock world, the spear will turn into a platform like it normally would on a wall, but it will not follow the moving platform into which it should ostensibly have been embedded. Instead the spear remains stationary where it struck the platform and seems to float in midair embedded into nothing.

Ideally it should be stuck in the moving platform and follow it, but a case could probably be made for the spear just not sticking into the moving platforms by either passing through them, bouncing off, or falling out of them.
Tags: ace, Clockzone, moving platform, power, spear, Steam
Steps To Reproduce: Pick Ace
Find spear primary weapon
enter level with moving platforms such as clock world
use 1st power button to throw spear so it strikes the side of the moving platform
Additional Information:
Attached Files: 20210818202831_1.jpg (377,013 bytes) 2021-08-19 01:18
https://mantis.batterystaplegames.com/file_download.php?file_id=544&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1497 [30XX Bugs] 30XX Bugs minor have not tried 2021-08-15 11:08 2021-08-15 11:08
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: salvage co-op bug
Description: using the item that lets you buy/salvage an item and receive both in co-op, and salvaging is half price, upon salvaging items in the shop only the player doing the salvaging received the items and the co-op partner did not
Tags:
Steps To Reproduce:
Additional Information: ps: player one got famine curse ended, player two did not :(
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1496 [30XX Bugs] 30XX Bugs text N/A 2021-08-13 13:26 2021-08-13 13:26
Reporter: Theotime Platform: PC  
Assigned To: OS: Windows 10  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Protobalancer text overflow
Description: When choosing a blessing after beating a miniboss, the description for Protobalancer slightly overflows.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: 20210813152206_1.jpg (292,017 bytes) 2021-08-13 13:26
https://mantis.batterystaplegames.com/file_download.php?file_id=543&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1495 [30XX Bugs] 30XX Bugs major always 2021-08-13 11:48 2021-08-13 11:48
Reporter: HankChill Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Game Does Not Start on Keyboard-less Devices
Description: When attempting to run 30XX on a device that does not have a keyboard connected, the following error shows up and the game fails to start:
"Error getting input devices. :( :("
Device being used is a OneXPlayer which is a handheld gaming PC, and does not have a hardware keyboard. After plugging in a keyboard and then launching the game, it launches fine. At this point, I am able to disconnect the keyboard and play with the gamepad without issue until the next time the game is launched. Since this game is fully gamepad supported, I would expect to be able to run it without having to connect a keyboard first.
Tags:
Steps To Reproduce: - Launch game via gamepad on a PC without keyboard/mouse connected.
Additional Information: - Exact same issue affects 20XX as well -- unplayable without connecting keyboard before launching.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1494 [30XX Bugs] 30XX Bugs minor have not tried 2021-08-11 03:18 2021-08-11 03:18
Reporter: puppykicker Platform: Steam  
Assigned To: OS: Windows 10  
Priority: normal OS Version: 20H2  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Zen Primus stops moving
Description: During the Zen Primus boss fight, he jumped up to the ceiling, presumably to use his ground pound attack, and then he just stayed up there, not moving. He still took damage, so I finished him off and the game proceeded normally.
Tags: boss, bug, Burning Temple, enemy glitch, Zen Primus
Steps To Reproduce: No idea, haven't seen this before, and I wasn't doing anything unusual.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1493 [30XX Bugs] 30XX Bugs minor have not tried 2021-08-11 03:14 2021-08-11 03:14
Reporter: puppykicker Platform: Steam  
Assigned To: OS: Windows 10  
Priority: normal OS Version: 20H2  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Background animation not cycling properly
Description: The spinning cogged cylinder graphic in the background looks like it's made of several animating graphics in a vertical line, and these graphics neither line up properly nor animate in sync with each other. You can kind of see this in the screenshot.
Tags: Clockzone, graphics
Steps To Reproduce: Go to this chunk, probably.
Additional Information:
Attached Files: 20210809192626_1.jpg (673,365 bytes) 2021-08-11 03:14
https://mantis.batterystaplegames.com/file_download.php?file_id=542&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1491 [30XX Bugs] 30XX Bugs minor always 2021-08-06 09:00 2021-08-06 09:00
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Unleash Blade cancels (auto)charge
Description: When autocharge is enabled, using Unleash Blade will cancel your current charge. This doesn't happen when you charge up manually.

I haven't tested other techniques/powers.
Tags:
Steps To Reproduce: Let your weapon charge up, then use Unleash Blade.
Additional Information: The video shows manual charge at first, then autocharge.
Attached Files: autocharge.mp4 (2,359,617 bytes) 2021-08-06 09:00
https://mantis.batterystaplegames.com/file_download.php?file_id=541&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1490 [30XX Bugs] 30XX Bugs minor always 2021-07-29 22:16 2021-07-29 22:16
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows 10 Home  
Priority: normal OS Version: 19041.1083  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: (Nina) Scatterblast + Retrobeam + Vertibeam charge attack.
Description: When combining Scatterblast, Retrobeam, and Vertibeam Core Augments the Charge attack does not generate the correct attack animation. Specifically, the attack behind you appears to generate from a space in front of Nina, and while still fires backward it is clearly misplaced. In contrast, regular shots fire in all 4 cardinal directions as intended.
Tags:
Steps To Reproduce: Obtain all 3 Core Augments and charge your attacks as Nina.
Additional Information: I don't know if it's intended or not, but should all secondary directional attacks be charged attacks as well? (they were in 20xx)
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1489 [30XX Bugs] 30XX Bugs major always 2021-07-27 15:30 2021-07-27 15:30
Reporter: anonymous Platform: PC / Steam  
Assigned To: OS: Windows 10 Pro  
Priority: high OS Version: 21H1 (19043.111)  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Incorrect resolution + Freeze if resolution changed
Description: I switch the game from my screen 1 (1080p@60 graphics tablet) to my screen 2 (Acer 1080p@60 too), after the loading screen at the very beginning, the resolution changes, from 1920x1080 to 1768x992; if I dare to put 1920x1080 back, the game freezes completely quite often (The sound is still audible, but nothing reacts anymore) and I have to quit it by force

This bug is also present from 20XX
Tags:
Steps To Reproduce: Just go into settings
Additional Information:
Attached Files: EX1uaxX.png (1,110,162 bytes) 2021-07-27 15:30
https://mantis.batterystaplegames.com/file_download.php?file_id=540&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1488 [30XX Bugs] 30XX Bugs minor always 2021-07-20 07:11 2021-07-20 07:11
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: It is possible to get both '+2 Core Points' and 'Infinite Core Points' boosts in the Very Safe Lab
Description: It is possible to get both '+2 Core Points' and 'Infinite Core Points' boosts in the Very Safe Lab. I was expecting modifiers to not conflict, as per BSG on negative Very Safe Lab modifiers.
Tags: Very Safe Lab
Steps To Reproduce: 1) Begin game and enter any level with a Very Safe Lab
2) Enter the Very Safe Lab until it has both '+2 Core Points' and 'Infinite Core Points'
3) Observe the screen
Additional Information: It was pointed out by BSG that two negative modifiers should never interfere with one another such as "heal after every level" and "damage is permanent" and should be bugged if found. These are two positive modifiers that interfere.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1487 [30XX Bugs] 30XX Bugs trivial N/A 2021-07-19 16:15 2021-07-19 16:16
Reporter: Theotime Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Explain tier 2 techniques in the tutorial
Description: Maybe it's just me, but I feel like the way energy is spent when playing as Ace is unclear. Maybe there should be something in the tutorial explaining tier 2 techniques
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1483 [30XX Bugs] 30XX Bugs text always 2021-07-17 16:19 2021-07-17 16:19
Reporter: vithigar Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Boss title kerning is bad
Description: Spacing between letters in the boss title/banner when entering a boss room is very inconsistent and looks bad.
Tags: boss, text
Steps To Reproduce: Enter a boss room
Additional Information:
Attached Files: eqUsEA7.png (165,131 bytes) 2021-07-17 16:19
https://mantis.batterystaplegames.com/file_download.php?file_id=539&type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1478 [30XX Bugs] 30XX Bugs tweak always 2021-07-15 05:07 2021-07-15 05:07
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Single frame jump off lava
Description: If you jump the frame you make contact with a lava floor you kick off into a jump. I kinda like it, but I don't believe that is intended.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1473 [30XX Bugs] 30XX Bugs minor always 2021-07-13 23:47 2021-07-13 23:47
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Minor graphical glitch with Dolomite Link
Description: Using Ace's Dolomite Link during a dash results in a graphical glitch where his torso separates from his legs
Tags: ace, boss technique
Steps To Reproduce:
Additional Information:
Attached Files: dolomite glitch.png (396,631 bytes) 2021-07-13 23:47
https://mantis.batterystaplegames.com/file_download.php?file_id=529&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1472 [30XX Bugs] 30XX Bugs major always 2021-07-12 10:56 2021-07-12 10:56
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows 10  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Wrong aspect ratio and resolution while windowed
Description: While in windowed the game is in wrong resolution 1264x682 and wrong aspect ratio altogether.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: 20210712134657_1.jpg (141,803 bytes) 2021-07-12 10:56
https://mantis.batterystaplegames.com/file_download.php?file_id=528&type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1469 [30XX Bugs] 30XX Bugs crash have not tried 2021-07-03 18:23 2021-07-03 18:23
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Game froze when changing resolution mid-run
Description: I tried to up the resolution from 1440x900 to 2560x1440 and the game froze. Music was still playing, but couldnt interact. Had to force-quit the app and reload.

Was then able to change resolution while in the hub-world.
Tags:
Steps To Reproduce:
Additional Information: 30XX rules!
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1460 [30XX Bugs] 30XX Bugs text always 2021-06-24 19:23 2021-06-24 19:23
Reporter: anonymous Platform: SteamPlay Proton  
Assigned To: OS: Linux  
Priority: normal OS Version: 5.12  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Boss intro text is illegible with Proton
Description: When entering a boss arena, the text showing the boss name shows up but is illegible. It's text with a pink background and white letters all over it.
Tags: boss, text
Steps To Reproduce: Play the game and enter a boss arena. Happens every time.
Additional Information: The game plays beautifully on Linux with SteamPlay. This is literally the only bug I've come across.
Attached Files: Screenshot_2021-06-24_14-56-04.png (1,588,850 bytes) 2021-06-24 19:23
https://mantis.batterystaplegames.com/file_download.php?file_id=523&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1452 [30XX Bugs] 30XX Bugs minor always 2021-06-20 15:23 2021-06-20 15:23
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: No keybinding for Camera movements with KBM
Description: Hello, there's no keybinding to control the camera (like how you can with a controller) with the keyboard. There's also no keys at all for it by default it seems.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1451 [30XX Bugs] 30XX Bugs minor have not tried 2021-06-20 15:17 2021-06-20 15:17
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: In coop, 2nd player is still taking damage from the timer even after it was removed.
Description: Hello, seems that after completing a game with the time modifier active, then removing it for the next run, the 2nd player in Coop will still have it active and still take damage every 10 seconds. The timer also starts at < 10 seconds at the beginning of each level, making the punishment very harsh as it lasts through the entire level.
Tags: bug, coop, timer
Steps To Reproduce: - Start and complete a game in coop with the timer modifier active (that makes you take damage if too slow)
- Stay in the lobby after, remove the time modifier
- Player 2 will still take damage every 10 seconds.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1448 [30XX Bugs] 30XX Bugs tweak always 2021-06-10 15:56 2021-06-10 15:56
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Frail Glory disappears in online co-op
Description: When playing online co-op in 30XX as the online client, if you collect the augment "Frail Glory" and drop it even *once*, even if you pick it back up, it will claim to be in your inventory, but you will not get any benefit or boost from it whatsoever. Making it a wasteful shop purchase or miniboss item selection when playing as an online client.
Tags: augments, Frail Glory, online
Steps To Reproduce: Be an online client in 30XX

Start a Run

As the player 2 in the online game, acquire Frail Glory

Take regular damage (no armor or knock back immunity)

Frail Glory, even if you pick it back up, will now have its effects nullified, and it will have effectively ghosted your inventory screen.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1443 [30XX Bugs] 30XX Bugs trivial always 2021-06-02 16:42 2021-06-02 16:42
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows  
Priority: low OS Version: Windows 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: some kind of big screem
Description: if use monitor like "LC49HG90"
the render have some issue.
it have good view but there have some repeat on screen
and UI is shifting out side.

I don't have it, but I can use Nvidia Surrond to make two monitor as one.
I love the good view.
Tags:
Steps To Reproduce: use 3840 x 1080 to play, you can see it,
Additional Information:
Attached Files: 20210314223041_1.jpg (595,037 bytes) 2021-06-02 16:42
https://mantis.batterystaplegames.com/file_download.php?file_id=511&type=bug
20210314223143_1.jpg (539,134 bytes) 2021-06-02 16:42
https://mantis.batterystaplegames.com/file_download.php?file_id=512&type=bug
20210314223157_1.jpg (514,788 bytes) 2021-06-02 16:42
https://mantis.batterystaplegames.com/file_download.php?file_id=513&type=bug
20210515112252_1.jpg (1,006,304 bytes) 2021-06-02 16:42
https://mantis.batterystaplegames.com/file_download.php?file_id=514&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1440 [30XX Bugs] 30XX Bugs crash always 2021-05-30 00:29 2021-05-30 02:23
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Mega Mode Crash
Description: the game keeps crashing after finishing the tutorial when I select Mega Mode. It only happens on the PC with an RTX 3070 but it worked fine on an old laptop. is there any fix for this? *update* I guess since the tutorial finished on the laptop I now have a save that allows Mega Mode on the PC with the RTX 3070 but still crashes when I start a new file with Mega Mode. Also wanna add that this a brand new PC less than a week old and I installed/unistalled the game and steam
Tags:
Steps To Reproduce: try creating a new Mega Mode file
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1437 [30XX Bugs] 30XX Bugs block always 2021-05-23 08:48 2021-05-23 08:48
Reporter: zyxmania Platform: PC  
Assigned To: OS: windows 10  
Priority: immediate OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Literalmente no puedo entrar en ningún nivel
Description: Parece ser que hay un problema con Visual C++, y no se pone el ratón como tal para poder
Tags: bug, crash
Steps To Reproduce: Arranca el juego, ponte en modo mega, y elige un nivel cualquiera
Additional Information: Igualmente me aparecía un error similar en 20xx, en el que literalmente no podía ni arrancar el juego

edit: Puede ser que sea porque tengo 2 archivos de guardado? (una de las partidas es para jugar con un amigo, mientras que el otro es el de mi partida). I guamente subo los 2 archivos. Gracias por responder y disculpen la tardanza en responder.
Attached Files: 30xx0_ver001.cmp (14,436 bytes) 2021-05-23 08:48
https://mantis.batterystaplegames.com/file_download.php?file_id=509&type=bug
30xx1_ver001.cmp (5,947 bytes) 2021-05-23 08:48
https://mantis.batterystaplegames.com/file_download.php?file_id=510&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1425 [30XX Bugs] 30XX Bugs block always 2021-05-13 19:33 2021-05-23 08:48
Reporter: zyxmania Platform: PC  
Assigned To: OS: windows 10  
Priority: immediate OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Literalmente no puedo entrar en ningún nivel
Description: Parece ser que hay un problema con Visual C++, y no se pone el ratón como tal para poder
Tags: bug, crash
Steps To Reproduce: Arranca el juego, ponte en modo mega, y elige un nivel cualquiera
Additional Information: Igualmente me aparecía un error similar en 20xx, en el que literalmente no podía ni arrancar el juego
Attached Files: imagen_2021-05-13_210539.png (230,193 bytes) 2021-05-13 19:33
https://mantis.batterystaplegames.com/file_download.php?file_id=501&type=bug
png
Notes
(0006122)
administrator   
2021-05-13 20:01   
Could you post your Mega Mode save file (in Documents/30XX/, the .cmp file) to this ticket? Not sure what's up here if it's any level.

Thanks!

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1435 [30XX Bugs] 30XX Bugs minor always 2021-05-22 13:44 2021-05-22 13:44
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: DeepVerse Snakes Turn Invisible in Co-op
Description: This issue regards the snake enemies in Deepverse that become smaller as they take damage. Once a snake is down to its last segment, the head, the client player can no longer see the snake. Same thing happens with the snake miniboss.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1434 [30XX Bugs] 30XX Bugs minor random 2021-05-22 06:09 2021-05-22 06:09
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Game Menu Death Infinite Level Glitch
Description: Starting game and the previous character I played as (Nina in this case) spawn over the opening menu background after the menu disappeared instead of in the HQ Hub. She then fell over and over until she died and I got the game over menu and the levels reached went up to over 100,000 and kept rising until I closed it. It put me in HQ Hub after I closed the game over screen.
Tags:
Steps To Reproduce:
Additional Information: It was kind of humorous and not a big deal. Though if it happens more often it could get very annoying.
Attached Files: 20210522010118_1.jpg (266,191 bytes) 2021-05-22 06:09
https://mantis.batterystaplegames.com/file_download.php?file_id=507&type=bug
20210522010014_1.jpg (348,154 bytes) 2021-05-22 06:09
https://mantis.batterystaplegames.com/file_download.php?file_id=508&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1433 [30XX Bugs] 30XX Bugs minor always 2021-05-22 02:39 2021-05-22 02:39
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Shopaholic does not work for Cilent when Playing Online
Description: If Shopaholic is purchased or found in the wild and the host picks it up, any future purchases of items from shops will **NOT** grant both the Purchase and Salvage effects when an item is purchased from a shop.

Only the host will get both benefits.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1430 [30XX Bugs] 30XX Bugs tweak always 2021-05-17 00:45 2021-05-17 00:45
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Binding keys to the numpad is not properly displayed in game
Description: On the keybinds menu any bind to the number pad is displayed as the [?] key rather than the actual key. This isn't a big deal. The issue is that once in game the bind will not show up at all in the tooltip when standing on, say, a door or an augment.
Tags: GUI
Steps To Reproduce: Bind "Activate" to something on the number pad and go to the hub. The game no longer shows any button to press to activate objects.
Additional Information:
Attached Files: image.png (212,210 bytes) 2021-05-17 00:45
https://mantis.batterystaplegames.com/file_download.php?file_id=504&type=bug
png

image-2.png (337,505 bytes) 2021-05-17 00:45
https://mantis.batterystaplegames.com/file_download.php?file_id=505&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1414 [30XX Bugs] 30XX Bugs minor always 2021-05-06 18:40 2021-05-06 18:40
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Crushing Void Can Be Switched While Charging to Apply Charge to Different Fusions
Description: Related to open issue id 0001404. While that issue was about how Zen Mortar could be applied to different fusions, this issue is about how the same thing can be done with Crushing Void.

Any power using Crushing Void as a fusion can begin charging, and then switch fusions mid-charge to apply a different effect.
Tags:
Steps To Reproduce: Many examples, but will list the steps for one version.
1. Equip Negation Pulse as a base power
2. Fuse Crushing Void to Negation Pulse
3. Charge Negation Pulse to full
4. Open menu without releasing charge
5. Fuse Rending Whirl to Negation Pulse
6. Close menu
7. A single orb will circle Nina instead of the usual three for Negation Pulse + Rending Whirl
Additional Information: Attached are clips of the two more notable examples.
Attached Files: Pulse + Void + Whirl.mp4 (1,832,357 bytes) 2021-05-06 18:40
https://mantis.batterystaplegames.com/file_download.php?file_id=496&type=bug
Whirl + Void + Gear.mp4 (2,247,534 bytes) 2021-05-06 18:40
https://mantis.batterystaplegames.com/file_download.php?file_id=497&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1411 [30XX Bugs] 30XX Bugs major always 2021-05-05 04:02 2021-05-05 04:02
Reporter: anonymous Platform:  
Assigned To: OS: Windows 10 Pro  
Priority: high OS Version: 20H2  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Network error after starting coop
Description: When joining someone else's hosted game and starting a network occurs and disconnects from the host. Level does not generate on my end and the host is brought back to the lobby.
Tags:
Steps To Reproduce: Joining any hosted game, readying up, and starting.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1342 [30XX Bugs] 30XX Bugs major always 2021-03-27 22:46 2021-05-01 06:44
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: urgent OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Switch Controller symbols reversed
Description: Switch button controller symbols don't bind to the right key. Binding A/B and X/Y display the bound key as the reverse of what it actually is. Note that if you are using the switch in "xbox style" from your steam settings you are feeding the data in reverse. Using the actually switch pro controller inputs display the opposite of the right keys.
Tags:
Steps To Reproduce: Bind keys on switch and look at the bound key displayed vs what you pressed on the switch pro controller.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1304 [30XX Bugs] 30XX Bugs minor always 2021-03-16 01:57 2021-05-01 06:36
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: I got stuck on Omega Hoot Fight. (Not attacking the boss has consequences.)
Description: When fighting Omega Hoot, I decided to pass it without hitting it . That resulted on Owl staying on the spot, not triggering the 'escape' to the next location. I continued to advance through the level and got to the finish point. However since I did not hit the boss, Omega Hoot didn't reach the finish point.

The problem was that I tried to return to deal damage to the boss normally, however a particular section, with a platform activated by a switch, was impossible to pass backwards (see attachment) . Since I cannot reach the boss I got stuck in the fight forced to take damage until die.

Note: Maybe not related , but I was playing on 'Mega mode'

Tested March 15 2021
version 0.16.1 b6367185
by nanoroll
Tags: stuck
Steps To Reproduce: 1) Initiate battle with Owl Boss.
2) When facing it avoid dealing damage and instead continue your journey to the finish room.
3) Boss will not be there since you never hit it.
4) If for some reason you traverse through the 'chunk' with a platform activated by a switch you are stuck.
5) It is possible to take damage, but that concludes the run.


Additional Information:
Attached Files: Stuck_Hoot.png (528,445 bytes) 2021-03-16 01:57
https://mantis.batterystaplegames.com/file_download.php?file_id=403&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1306 [30XX Bugs] 30XX Bugs minor have not tried 2021-03-16 10:26 2021-05-01 06:36
Reporter: anonymous Platform: Steam (PC)  
Assigned To: OS: Microsoft Windows 8.1  
Priority: normal OS Version: 6.3 (Build 9600)  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Legacy Boss went offscreen halfway through battle and died
Description: Around halfway through my run, I was in the cyber level and fighting Legacy. I had a triple shot that was used at the time, and a few upgrades to strengthen by basic power. I focused on doing damage on the main boss, and about halfway through the boss battle, Legacy went towards the upper-left section with their weapons to activate their shield. One of the weapons was destroyed in the process, and Legacy went past them and out of the screen on the upper-left, before blowing up offscreen. The game continued as normal afterwards. with no major consequences.
Tags: Steam
Steps To Reproduce:
Additional Information:
Attached Files: 20210316192921_1.jpg (396,383 bytes) 2021-03-16 10:26
https://mantis.batterystaplegames.com/file_download.php?file_id=405&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1301 [30XX Bugs] 30XX Bugs minor always 2021-03-14 22:37 2021-05-01 06:36
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Acolytes & drop platforms
Description: They cannot enter drop platforms from below and just float there indefinitely.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: unknown.png (511,173 bytes) 2021-03-14 22:37
https://mantis.batterystaplegames.com/file_download.php?file_id=400&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1233 [30XX Bugs] General major sometimes 2021-02-27 21:39 2021-05-01 06:34
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Spike-Ball Miniboss in Burning Temple can be buggy
Description: As Nina in Co-Op In the Burning Temple, the spike-ball miniboss seems to be bugged in some cases. Most of the time, it's visible but simply doesn't have a spinning animation, however once when I got to the arena way before the boss did, it was completely invisible for me. Its projectiles still appeared and hurt, but I couldn't interact with the actual boss, both for damaging it or taking damage, but my Ace friend could.
Tags: miniboss, Spike Ball, Spike-Ball, Temple
Steps To Reproduce: Unsure
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1222 [30XX Bugs] General minor always 2021-02-26 21:49 2021-05-01 05:21
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: "Temple Wall Plate" decoration shows in editor but not ingame
Description: While I was decorating my chunk in Burning Temple, I used the decoration named "Temple Wall Plate". I can use and place them without any problem (variants included) but as soon as I play in the chunk, they just disappear as if they were never put to begin with.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1176 [30XX Bugs] General major random 2021-02-22 01:21 2021-05-01 05:14
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: player magically teleports upward on super hot moving platforms
Description: https://www.youtube.com/watch?v=_iIgSaLTNYQ&feature=youtu.be
Tags:
Steps To Reproduce: emmm randomly dash into a moving platform in that chonk?
Additional Information: chonk uploaded called bug report
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1360 [30XX Bugs] 30XX Bugs block sometimes 2021-04-09 07:46 2021-05-01 05:12
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Going through doors destroys the map and collisions for the client on online mode, sometimes for the host too.
Description: It may seem trivial but if both players are alive, the only way out is to restart the run, after going through a door and experiencing the issue.
Tags: Invisible, multiplayer, online coop
Steps To Reproduce: Go through any door that is either midboss doors or boss doors, and it will happen rather consistently after the first level, which usually doesn't have that.
Additional Information: Really leaves a sour taste with online co-op, so I feel like this is a priority issue. Also happens on Linux.
Attached Files: Screenshot from 2021-04-08 12-25-21.png (591,482 bytes) 2021-04-09 07:46
https://mantis.batterystaplegames.com/file_download.php?file_id=442&type=bug
Screenshot from 2021-04-08 12-19-02.png (617,135 bytes) 2021-04-09 07:46
https://mantis.batterystaplegames.com/file_download.php?file_id=443&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1384 [30XX Bugs] 30XX Bugs block always 2021-04-24 23:39 2021-05-01 05:05
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Hoot Omega Stage Lock
Description: When playing the boss fight against Hoot Omega if you move past the boss and continue on the stage the boss does not catch up
This leads to a lock due to multiple one-way stage segments.
Tags: bug, hoot omega
Steps To Reproduce: Move past Hoot Omega instead of attacking at the first catch-up point, proceed through any of the one-way segments
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1400 [30XX Bugs] General text always 2021-04-30 17:34 2021-05-01 04:28
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows  
Priority: immediate OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: 20XXで画面解像度2560x1440時にテキスト表示が乱れる
Description: 言語設定日本語
画面解像度2560x1440

アイテムなどの説明が二行の場合テキスト表示の行が重なる
またボスの登場でボスの名前のテキストが異常になる

検証の結果1920x1080では正常だった
Tags: bugs, Font, text
Steps To Reproduce:
Additional Information: エディション Windows 10 Pro
バージョン Dev
インストール日 ‎2021/‎04/‎30
OS ビルド 21370.1
エクスペリエンス Windows 10 Feature Experience Pack 321.9601.0.3
Attached Files: 20210501014757_1.jpg (424,985 bytes) 2021-04-30 17:34
https://mantis.batterystaplegames.com/file_download.php?file_id=482&type=bug
20210501022234_1.jpg (504,752 bytes) 2021-04-30 17:34
https://mantis.batterystaplegames.com/file_download.php?file_id=483&type=bug
20210501022252_1.jpg (454,367 bytes) 2021-04-30 17:34
https://mantis.batterystaplegames.com/file_download.php?file_id=484&type=bug
20210501022322_1.jpg (462,716 bytes) 2021-04-30 17:34
https://mantis.batterystaplegames.com/file_download.php?file_id=485&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1404 [30XX Bugs] 30XX Bugs minor always 2021-05-01 02:38 2021-05-01 02:38
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Nina's Fusions Can Be Switched While Shooting to Create Super Fusions
Description: Firing a fusion power, and then switching the attached fusion to Zen Mortar, adds the echo effect to the previously powered-up projectile. Attached are clips of the two most notable examples.
Tags:
Steps To Reproduce: Many examples, but will list the steps for one version.
1. Equip Aiming Gear as a base power
2. Fuse Crushing Void to Aiming Gear
3. Fire Aiming Gear which should shoot three projectiles
4. Open menu before projectiles disappear
5. Fuse Zen Mortar to Aiming Gear
6. Close menu and press the button for Aiming Gear again
7. The three projectiles will all split into multiple projectiles.
Additional Information: Different combinations can be created by starting with Zen Mortar as the base power, and then switching its attached fusion before activating the echo/split effect.
Attached Files: Gear + Void + Echo.mp4 (2,881,681 bytes) 2021-05-01 02:38
https://mantis.batterystaplegames.com/file_download.php?file_id=488&type=bug
Whirl + Gear + Zen.mp4 (3,078,037 bytes) 2021-05-01 02:38
https://mantis.batterystaplegames.com/file_download.php?file_id=489&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1403 [30XX Bugs] 30XX Bugs minor always 2021-04-30 21:21 2021-04-30 21:21
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Megamode Lets Boss Powers Duplicate
Description: Revisiting a stage in megamode lets the player add another copy of the same boss power to their inventory. The same power can then be assigned to multiple places.
Tags:
Steps To Reproduce: Defeat a boss in megamode and take the power. Then return to same stage and take power again.
Additional Information: Fusing a power with itself has no effect. When the same power is assigned to different buttons, but given different fusions, only the leftmost fusion applies when activating the power with any button.
Attached Files: Duplicate powers.png (1,102,234 bytes) 2021-04-30 21:21
https://mantis.batterystaplegames.com/file_download.php?file_id=487&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1402 [30XX Bugs] 30XX Bugs minor always 2021-04-30 20:40 2021-04-30 20:40
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Lucavi Unleash Breaks Ace's Sprite During Dash
Description: Use Lucavi's Unleash Blade during a dash, and Ace's upper body will split from his lower half.
Tags:
Steps To Reproduce: Equip Lucavi. Hold dash and use Unleash Blade. Result is Ace's body splits apart for so long the dash is held.
Additional Information: Same thing happens if Lucavi's Unleash is used during a horizontal air dash.
Attached Files: Lucavi dash bug.png (1,713,380 bytes) 2021-04-30 20:40
https://mantis.batterystaplegames.com/file_download.php?file_id=486&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1401 [30XX Bugs] 30XX Bugs minor sometimes 2021-04-30 17:53 2021-04-30 17:53
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Entities Teleport slightly after latest patch
Description: Some things like to teleport, a single time.
Its more noticeable the faster you are and they just come on screen, specifically in the stage with all the clockwork stuff. I've seen it happen to the circular gear mobs that roll along the floor and walls, The rotating platforms that move (They keep the rotation but will teleport up or down as if they are desync-ed), and finally the flying bird/bug things.
Tags:
Steps To Reproduce: Play the clockwork stage with a high move speed and try to go as quickly as you can. It can also occur with the Platforms in the Red Portal Trial rooms but again it only happens once, then it doesn't happen again.
Additional Information: I didn't notice any issue until the patch 30XX 0.18.6
Its quite hard to notice, usually only occurs for a few frames (I would estimate it at around 30 frames of the entity being on screen), and doesn't happen for everything just once in a while, It might even only happen when your transitioning to a new 'area'.

I ONLY noticed it in the clockwork stage (I don't know the exact name for it)
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1392 [30XX Bugs] 30XX Bugs minor always 2021-04-26 22:54 2021-04-26 22:54
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: AutoTank does not work when in Online Play as Client
Description: Regardless of how filled your AutoTank is, upon "death" the auto tank will not work as the client. What happens is that you will lose all of your health, still be alive, but any change to your state that occurs will instantly kill you even though on the Host's side, the auto tank claimed to have worked and it will list you as having more HP than what you really have as the client (zero).

If you were to collect health, instead of gaining HP and living, instead it kills you.

If you use NRG you die.

Tags:
Steps To Reproduce: Be the client in an online game.

Fill up the auto-tank in any capacity. Full or partial

Drain your HP to Zero

AutoTank will "work" and you will be left alive with 0 HP and a spent auto tank, but you will be left alive with 0 HP.

Collecting Health or spending any NRG will instantly kill you.
Additional Information: Video Source/Proof: https://cdn.discordapp.com/attachments/801169293052084255/836374641949016120/2021-04-26_17-53-10.mp4
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1390 [30XX Bugs] 30XX Bugs minor always 2021-04-26 04:32 2021-04-26 04:35
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Dolomite Link Causes Ace's Body To Split Apart
Description: Using Dolomite Link under specific circumstances will cause Ace's top half to separate from his bottom half.
Tags:
Steps To Reproduce: There are two ways to activate this glitch.

Version 1: Use Dolomite Link. Next use Lara's Unleash while jumping or dashing, and Ace's body will split apart.

Version 2: Use Dolomite Link during a grounded dash and Ace's body will split
Additional Information: Lara's Unleash will stop splitting Ace's body once you use a different technique or attack.
Attached Files: Lara unleash glitch.png (681,427 bytes) 2021-04-26 04:32
https://mantis.batterystaplegames.com/file_download.php?file_id=474&type=bug
Dolomite Link glitch.png (757,271 bytes) 2021-04-26 04:32
https://mantis.batterystaplegames.com/file_download.php?file_id=475&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1389 [30XX Bugs] 30XX Bugs trivial always 2021-04-26 03:23 2021-04-26 03:23
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Osafune Missing Animation with Lucavi
Description: Normally Osafune slashes twice with Ace's saber, regardless of what weapon is equipped. Osafune is missing this slashing animation when Lucavi is equipped.
Tags:
Steps To Reproduce: Equip Lucavi on Ace and use Osafune.
Additional Information: Osafune still damages enemies. Only the animation is missing.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1388 [30XX Bugs] 30XX Bugs minor always 2021-04-26 02:20 2021-04-26 02:20
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Some Projectiles Face the Wrong Way After Touching Penumbra's Reflectors
Description: Projectiles change direction after touching a reflector in Penumbra, but some do not change the way they face to match their new direction.

List of Projectiles with this Issue:
- Dash Bolt from Oxjack's Ken
- Ace's Raijin Call (both the vertical and horizontal versions)
- Nina's Zen Mortar (only the split version, the initial single projectile is fine)
- Nina's Crystal Wave
Tags:
Steps To Reproduce: Find a reflector in the Penumbra stage, and fire at it a projectile from the list.
Additional Information: Fusions using Zen Mortar or Crystal Wave face the same issue.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1382 [30XX Bugs] 30XX Bugs text always 2021-04-24 13:30 2021-04-24 13:30
Reporter: anonymous Platform: Selfbuild Tower PC  
Assigned To: OS: Windows 10  
Priority: low OS Version: 20H2  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Boss names not displaying correctly
Description: Every time i get to a boss intro the boss's name is shown as jumbled letters, as seen in the attached screenshot. This happens regardless of language, resolution or general graphic settings. All other text in the game displays correctly in both english and german. Also reinstalled the game and tried different driver versions but the issue remains.
My specs are: Nvidia Geforce RTX 2080TI, Intel I9 9900k, 32 GB RAM
Tags:
Steps To Reproduce: Happens every time, without fail
Additional Information: Not really high priority since this is very minor and everything else works perfectly fine, I just found it curious.
Attached Files: 20210424145445_1.jpg (1,212,327 bytes) 2021-04-24 13:30
https://mantis.batterystaplegames.com/file_download.php?file_id=473&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1377 [30XX Bugs] 30XX Bugs minor N/A 2021-04-21 21:53 2021-04-21 21:53
Reporter: Stigzilla Platform: Steam  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Sacred Spines/Zealot's Wrath Bug?
Description: The Fire Shooter in Burning Temple, Glitch Arc in Deepverse, Sound Alarm in Echocave, and Wall Beamer in Penumbra all deal amplified damage from the Zealot's Wrath modifier instead of Sacred Spines.

Also the Falling Crystals that Echobeast summons during the boss fight can't be destroyed by the player.
Tags: Burning Temple, Deepverse, Echocave, Penumbra
Steps To Reproduce:
Additional Information: Honestly I'm not sure if these are bugs or intended, but the Fire Shooter, Glitch Arc, Sound Alarm, and Wall Beamer all seem like they should count as traps instead of enemies in terms of the damage. And the Falling Crystals are inconsistent with what the rest of the level teaches you about being able to destroy them.
Attached Files: Lasers.jpg (128,463 bytes) 2021-04-21 21:53
https://mantis.batterystaplegames.com/file_download.php?file_id=456&type=bug
jpg

Reaction.jpg (99,385 bytes) 2021-04-21 21:53
https://mantis.batterystaplegames.com/file_download.php?file_id=457&type=bug
jpg

Stalactite.jpg (51,370 bytes) 2021-04-21 21:53
https://mantis.batterystaplegames.com/file_download.php?file_id=458&type=bug
jpg

Retro.jpg (86,630 bytes) 2021-04-21 21:53
https://mantis.batterystaplegames.com/file_download.php?file_id=459&type=bug
jpg

Fire.jpg (118,438 bytes) 2021-04-21 21:53
https://mantis.batterystaplegames.com/file_download.php?file_id=460&type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1372 [30XX Bugs] 30XX Bugs trivial always 2021-04-21 13:47 2021-04-21 13:47
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: grab wall while ascending in jump to slide in midair
Description: jump towards the top corner of a low wall on your right. keep holding jump and right. you should slide upward off the wall and keep moving right. attacks will go left as if sliding down a wall, but this does NOT allow you to wall jump in midair.
Tags:
Steps To Reproduce: jump towards the top corner of a low wall on your right. keep holding jump and right. you should slide upward off the wall and keep moving right.
Additional Information:
Attached Files: 20210421230202_1.jpg (238,300 bytes) 2021-04-21 13:47
https://mantis.batterystaplegames.com/file_download.php?file_id=451&type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1371 [30XX Bugs] 30XX Bugs trivial always 2021-04-21 13:44 2021-04-21 13:44
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: "standing shooting" animation used when shooting in midair
Description: by pressing attack and jump at the same time, Nina will use a "grounded shooting" animation in midair instead of the intended "jumping shooting" animation
Tags:
Steps To Reproduce: pressing attack and jump at the same time
Additional Information:
Attached Files: 20210421225319_1.jpg (227,451 bytes) 2021-04-21 13:44
https://mantis.batterystaplegames.com/file_download.php?file_id=450&type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1370 [30XX Bugs] 30XX Bugs major always 2021-04-20 20:50 2021-04-20 20:50
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Exiting tutorial after Ace section continues NIS
Description: Repro:
- start tutotial
- progress to sector where Nina is unlocked
- quit back to main menu
- sequence where character talk continues playing over main menu
- enter tutorial again, bugged, can't move

(Found while speed running tutorial!)
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1101 [30XX Bugs] General major always 2021-02-19 17:20 2021-04-08 09:21
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: When You Dash downwards with the 4 way dash upgrade, it uses the upward dash sprite.
Description: This bug most certainly works with Nina, I do not know about Ace I'd have to check with that.
Tags:
Steps To Reproduce: Step 1: get the 4 way dash upgrade

Step 2: dash downward and see the horrifying result.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1123 [30XX Bugs] General minor always 2021-02-20 00:16 2021-04-08 09:18
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows 10  
Priority: low OS Version: Latest  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Scene transition for background not graceful on assentation of map
Description: We clipped it to show the issue. As player ascends in level, the background doesn't transition gracefully to the next scene.

https://clips.twitch.tv/RespectfulCreativeVultureTebowing-ploMuK5yt--gkXmz
Tags:
Steps To Reproduce: It appears to be based on how high you are, but please defer to clip for reproduction.

https://clips.twitch.tv/RespectfulCreativeVultureTebowing-ploMuK5yt--gkXmz
Additional Information: This is a minor issue that doesn't affect game play. The many layers of the background are just too great and amazingly beautiful to not notice. Thank you for letting us see the early release! YOU GUYS ROCK!
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1099 [30XX Bugs] General crash always 2021-02-19 16:36 2021-04-08 09:15
Reporter: anonymous Platform: PC Steam  
Assigned To: administrator OS: Windows 10  
Priority: urgent OS Version:  
Status: feedback Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: "Assertion failed" crash; can't start game.
Description: Whenever I try to start up 30XX, a "Assertion failed!" crash happens. I tried reinstalling, validating Steam files, but nothing worked. Please see included picture for full error window.
Tags:
Steps To Reproduce: Just starting up the game.
Additional Information:
Attached Files: 30xx crash.PNG (326,180 bytes) 2021-02-19 17:10
https://mantis.batterystaplegames.com/file_download.php?file_id=280&type=bug
Notes
(0004818)
anonymous   
2021-02-19 17:10   
Just in case the picture didn't send the first time.
(0004844)
administrator   
2021-02-21 08:21   
Any chance you're able to share some more details on your setup? First time we've seen an error here, so it may be something specific to your hardware/OS config. (What operating system, what hardware, etc?)

Thanks!

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1167 [30XX Bugs] General major random 2021-02-21 11:19 2021-04-08 09:14
Reporter: anonymous Platform: PC  
Assigned To: administrator OS: Windows  
Priority: urgent OS Version: 10  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Random frame drops
Description: getting random frame drops since the new patch. I have vsych enabled otherwise i get like 500 fps it was fine before the latest update.
Tags:
Steps To Reproduce: play game
Additional Information: 30 fps frame drops randomly
Attached Files:
Notes
(0004862)
administrator   
2021-02-21 18:59   
Nothing specific to fix here for now.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1206 [30XX Bugs] General minor random 2021-02-24 06:03 2021-04-08 09:06
Reporter: vth1rc Platform: PC  
Assigned To: OS: Win10  
Priority: low OS Version: 1909  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: bug?
Description: I guess the hitbox in the wall.
Tags:
Steps To Reproduce: I can't.
Additional Information:
Attached Files: 30XX Strange hitbox_1.mp4 (4,583,684 bytes) 2021-02-24 06:03
https://mantis.batterystaplegames.com/file_download.php?file_id=325&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1207 [30XX Bugs] General minor random 2021-02-24 10:35 2021-04-08 09:04
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Various bugs
Description: Co-Op partner could not see enemies/bosses or even damage them
Game occasionally froze when changing resolution to 1080p
Energy is consumed in the post-bossfight rooms so you can't test powers for free
When salvaging shared items (at least in the store) the gains are client-side. My friend got 2 hp for both of us (it didn't register on my end) and i got +10 nuts.
Joining my friend's lobby automatically put me into a game while my friend was still in the lobby, and the level had glitched level layouts, collision, and assets. The loaded level chunk said notDynamic.
Tags:
Steps To Reproduce: The glitched level was the same level we just died in in our previous run, prolly a coincidence but it's the only thing I can think of.

Our internet connection is decent, about 100 ping or so

Good luck with 30xx loved 20xx a lot
Additional Information:
Attached Files: Capture2.PNG (2,364,308 bytes) 2021-02-24 10:35
https://mantis.batterystaplegames.com/file_download.php?file_id=326&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1228 [30XX Bugs] General minor always 2021-02-27 04:20 2021-04-08 08:58
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows 7  
Priority: normal OS Version: 6.1  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Enemies are stuck in Penumbra
Description: In one version of Penumbra, some of the robed acolyte enemies spawn underneath a platform and are unable to move or attack. I only have one screenshot of this, but it happened at least once if not twice earlier in the same level.

Note: Made this duplicate to include SS. Was locked out of Mantis before I could upload it last time.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: 20210225160636_1.jpg (1,113,801 bytes) 2021-02-27 04:20
https://mantis.batterystaplegames.com/file_download.php?file_id=338&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1314 [30XX Bugs] 30XX Bugs minor always 2021-03-19 07:38 2021-04-08 06:02
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Air dash close to ground allows air jump. (How to jump on Lava)
Description: Using Oxjack's Blitz Core (Air Dash) close to the ground allows to jump in the air as if the dash was performed on ground. This behavior can be reproduced continuously even over lava. It seems like the air dash is counted as grounded dash on a space very close to the actual ground.

Tested March 19 2021 on normal mode.
By Nanoroll

V0.16.1, b6367185
Tags:
Steps To Reproduce: 1) Aquire Oxjack's Blitz Core (Air Dash)
2) Jump, and before touching the ground (very close to the ground) press 'dash button'.
3) Jump Immediately after air dash. (You have only a few frames window).
4) Confirm the jump was made in the 'air'

For Lava jump repeat steps 2 to 4 over a lava pit. (See attachment).
Additional Information:
Attached Files: Lava_Jump_test.gif (3,919,231 bytes) 2021-03-19 07:38
https://mantis.batterystaplegames.com/file_download.php?file_id=410&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1299 [30XX Bugs] 30XX Bugs block always 2021-03-14 14:09 2021-04-08 05:59
Reporter: bcoittinho Platform:  
Assigned To: administrator OS:  
Priority: high OS Version:  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Game Crashing on Startup
Description: Any time that I try to start 20XX it shows a blank screen. Sometime after this Windows shows me a mensage saying that "20XX.exe has stopped working".
Tags:
Steps To Reproduce: Pressing play button on Steam
Game starts
Game crashes
Additional Information: My PC

CPU/GPU: Ryzen 5 3400G with Vega 11
Ram: 16GB
System: Windows 10 Pro 64 Bits
System language: Brazilian Portuguese
Attached Files: Captura de tela 2021-03-14 110738.png (58,850 bytes) 2021-03-14 14:09
https://mantis.batterystaplegames.com/file_download.php?file_id=398&type=bug
png
Notes
(0005540)
administrator   
2021-03-22 05:25   
Hey! Not a lot to go off here, but might help if you post your log.txt file in your game's install dir.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1321 [30XX Bugs] 30XX Bugs block have not tried 2021-03-22 14:50 2021-04-08 05:57
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Skipping the owl boss can result in a softlock
Description: Was on the boss of clocktower and at the first opportunity to attack him i instead just skipped him and went past, he never moved forward and i was unable to get back to him to make him progress, screenshot attached.
Tags:
Steps To Reproduce: Just don't attack the boss at the first chance you get, if you get a platform like the one in the screenshot you're forced to use the "I'm Stuck" feature.
Additional Information: I had double jump at the time, not sure if it's necessary to skip the owl or not though.
Attached Files: image.png (2,438,813 bytes) 2021-03-22 14:50
https://mantis.batterystaplegames.com/file_download.php?file_id=416&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1338 [30XX Bugs] 30XX Bugs minor random 2021-03-26 12:17 2021-04-08 05:53
Reporter: FroggoUK Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Game froze when changing resolution in title screen
Description: First time launching, I searched this board for similar. There was this:
https://mantis.batterystaplegames.com/view.php?id=1033

But it refers to during a run, and not title screen. In this, I was in title screen and had not even started the game yet.
I tried again and it didn't happen again.
Tags: resolution
Steps To Reproduce: Unable to reproduce since.
Additional Information: Also worth noting my default resolution was 1440, and my native is 1920.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1357 [30XX Bugs] 30XX Bugs major random 2021-04-06 06:47 2021-04-06 06:47
Reporter: Kaellian Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Co-op play (network) - Health out of sync for Player 2
Description: We encountered this issue a few times over the last 2 weeks, and it seem to occurs randomly. When that happens, Player 2 dies earlier with health being shown on both player's screens (in our last game, both players would see Player 2 with six healths left)

I've a strong suspicion it's related to health bonus from "sold item", or health item awarded from mid-boss chests. This syncing issue occurred with network play.

We had something similar with CP a few weeks ago..
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1356 [30XX Bugs] 30XX Bugs minor always 2021-04-06 06:35 2021-04-06 06:35
Reporter: Kaellian Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Co-op play - Entropy Clusters do not properly reset after a run for the 2nd player
Description: The 2nd player was subject to imminent Rapture debuff, which has been deactivated by the host.
Tags:
Steps To Reproduce: There might be easier way, but we pulled it off twice by

1) Setting every Entropy Clusters to max.
2) Starting the run and dying
3) Setting everything back to 0 (beside Rising Tide +1 and Pilgrimage+1)
4) Restarting the game
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1355 [30XX Bugs] 30XX Bugs minor always 2021-04-06 06:30 2021-04-06 06:30
Reporter: Kaellian Platform: Steam  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Co-op play - Respawner appears to be stuck in the wall
Description: Multiples chunks in Clocktower stage have their re-spawner set in the middle of the wall (I'm assuming it's their 0,0,0 default position). It might be a good idea to enforce a sensible position in the map builder tool..


One of the many example:

Chunk: cz_tower_l_hk_a3.30lv
https://imgur.com/a/5nr6eww
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1349 [30XX Bugs] 30XX Bugs major N/A 2021-04-02 03:51 2021-04-02 03:51
Reporter: rockin Platform:  
Assigned To: OS:  
Priority: urgent OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Glitchfest on HQ and several other stages.
Description: So I was attempting to prove a point about a beta enemy when, after spamming the instance in standard mode, came back to the HQ area looking glitchy. everything was still the same, but the layering were non-existant.

What's worse is that Zen Primus, Lethal Tempo, and Hoot Omega was affected by this (the stage also looking glitchy). Backing out to title didn't fix it, until I turned off the game completely. At some point, Ace was also invisible as well.

https://www.youtube.com/watch?v=ZhmipJLsKIQ
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: so, lesson learned.PNG (1,269,225 bytes) 2021-04-02 03:51
https://mantis.batterystaplegames.com/file_download.php?file_id=438&type=bug
glitch 2.PNG (957,984 bytes) 2021-04-02 03:51
https://mantis.batterystaplegames.com/file_download.php?file_id=439&type=bug
glitch 3.PNG (904,625 bytes) 2021-04-02 03:51
https://mantis.batterystaplegames.com/file_download.php?file_id=440&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1033 [30XX Bugs] General minor have not tried 2021-02-17 17:14 2021-03-26 12:13
Reporter: anonymous Platform: Steam  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Game Froze when changing resolution
Description: Game froze when changing resolution during a run, was able to change resolution from title screen without issue
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1335 [30XX Bugs] 30XX Bugs minor have not tried 2021-03-26 00:49 2021-03-26 00:49
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: You can run past the bird boss and be unable to enter the boss doors
Description: On the level with the owl bird boss constantly raining energy attacks at you, I was able to run past it. Once I got the next boss doors, they did not open. I probably could have travelled all the way back to where I had left the owl bird and shot him, but I don't think that's much fun.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1326 [30XX Bugs] 30XX Bugs minor have not tried 2021-03-23 18:05 2021-03-23 18:05
Reporter: L3mur Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Penumbra boss weird glitch with projectiles
Description: Alright so I am playing on 0.16.2 beta and fighting the penumbra boss, when he is doing his animation to break through the glass and go back to the arena, if you use rajin call (have not tried the other powers that has projectiles) in the middle of the arena the lightning bolt disappear right where absolution would be after the animation is finished. From what i saw it didnt actually do any damage.

Have not tried it on the 0.16.1 version of the game.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1313 [30XX Bugs] 30XX Bugs minor sometimes 2021-03-19 04:08 2021-03-19 04:08
Reporter: Photon Platform: PC  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Drill faces can get stuck on each other (Contemplate Room)
Description: In one of the Contemplate Rooms, Drill Faces can run into each other and be stuck in place for a short time.
Tags:
Steps To Reproduce: Happens randomly in Contemplate Rooms.
Additional Information:
Attached Files: Drill Face Bug 2 Video.mp4 (2,567,251 bytes) 2021-03-19 04:08
https://mantis.batterystaplegames.com/file_download.php?file_id=409&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1311 [30XX Bugs] 30XX Bugs major N/A 2021-03-17 23:25 2021-03-17 23:25
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Online Jank
Description: A streamer and I (Sinory) went online since he wanted to see how jank the multiplayer could be, except it was way jankier and even became unplayable by the end. Here's a highlight of the stream https://www.twitch.tv/videos/952255619
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1300 [30XX Bugs] 30XX Bugs minor always 2021-03-14 19:05 2021-03-14 19:05
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Falling after glory zone on semisolid ground. (Endless falling)
Description: version 0.16.1 b6367185

This issue was encountered on unverified chunk while playing wild west mode.

After completing a glory zone, took the exit to return to the normal level. In this particular case the glory zone entrance was placed over semisolid ground and I fell down by accident. The game tried to reposition the character as always but, being repositioned on the glory zone entrance resulted on a falling loop.

Tested March 14 2021
by nanoroll


Tags:
Steps To Reproduce: 1) Create a glory zone over semisolid ground.
2) Clear the glory zone and take the portal back to the normal level.
3) Fall through semisolid platform.
4) Character should fall and reposition itself on the glory zone entrance generating a falling loop.
Additional Information:
Attached Files: Glory_ground.gif (839,964 bytes) 2021-03-14 19:05
https://mantis.batterystaplegames.com/file_download.php?file_id=399&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1298 [30XX Bugs] 30XX Bugs minor sometimes 2021-03-13 21:22 2021-03-13 21:22
Reporter: Photon Platform: PC  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Deepverse Orb Sentries don't always follow their set paths
Description: Deepverse orb sentries seem to go one or two tiles beyond their patrol paths it seems, causing strange behavior such as getting stuck against the level geometry (until alarmed) or as seen in the attached video.
Tags: Deepverse
Steps To Reproduce: Appears to happen to certain orbs depending on surrounding level geometry.
Additional Information:
Attached Files: Orb Sentry Bug Video.mp4 (3,201,795 bytes) 2021-03-13 21:22
https://mantis.batterystaplegames.com/file_download.php?file_id=397&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1134 [30XX Bugs] General major have not tried 2021-02-20 07:21 2021-03-10 19:51
Reporter: trickproof Platform:  
Assigned To: administrator OS:  
Priority: normal OS Version:  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Stuck in Loading Screen in Co-Op After Changing Stage
Description: After 3 or 4 stages my co-op partner and I got stuck in a loading screen that didn't seem like it would end. When the host finally disconnected, the loading screen passed and I found my character floating in a stage, able to move left and right but nothing else going on.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: secretlevel.png (2,529,381 bytes) 2021-02-20 07:21
https://mantis.batterystaplegames.com/file_download.php?file_id=288&type=bug
Notes
(0005485)
administrator   
2021-03-10 19:51   
Think this is uncommon right now, but still happens rarely - don't know the cause yet.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1247 [30XX Bugs] General minor always 2021-03-02 00:56 2021-03-10 19:40
Reporter: phantomapollyon Platform: Steam  
Assigned To: administrator OS: Windows 10 Pro  
Priority: normal OS Version: Win10 20H2  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Screen tearing with GSYNC on
Description: I've noticed strange framerate/tearing performance in fullscreen mode, and from what I can tell GSYNC doesn't seem to be working at all or fully. (RTX 3090/LGCX OLED/UHD) It might be my imagination but it does *seem* better with GSYNC on vs keeping it off.

I've tried having the Nvidia control panel set to cap the frame rate at 117 to avoid hitting the panels 120Hz refresh rate just in case but no luck.
If I enable vsync it certainly clears up the tearing, but it'd be ideal to not have to do that.
I've tried running in Borderless mode but that caps the framerate at 60FPS for some reason.
Tags:
Steps To Reproduce: This is constantly reproducible in my setup but is best noticed when just falling down a long stretch of level
Additional Information: i7 8700k
RTX 3090
LG CX OLED set at UHD 120Hz
Attached Files:
Notes
(0005473)
administrator   
2021-03-10 19:40   
Not sure we're going to do anything about this in the near term, but keeping it open in case it affects other users.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1281 [30XX Bugs] 30XX Bugs minor always 2021-03-10 04:20 2021-03-10 04:20
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Total Memoria Found stat at end of run
Description: The Total Memoria Found stat at the end of any run lists the total Memoria you have on hand as opposed to just the amount you found in that run.
Tags:
Steps To Reproduce: Complete any run with Memoria banked from a previous run,
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1277 [30XX Bugs] 30XX Bugs minor always 2021-03-09 20:16 2021-03-09 20:16
Reporter: anonymous Platform: PC  
Assigned To: OS: Windows 7  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Clock Zone Spike Wheel Pop-in
Description: In this particular section of Clock Zone, this spike wheel tends to be invisible then pop in if you touch it. Has happened twice in separate runs, appears to be only if you hit the spike parts and receive damage, but can't confirm.
Tags:
Steps To Reproduce: Jump toward the ceiling in this area until the spike wheel appears.
Additional Information:
Attached Files: 1.jpg (1,177,823 bytes) 2021-03-09 20:16
https://mantis.batterystaplegames.com/file_download.php?file_id=375&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1276 [30XX Bugs] 30XX Bugs text always 2021-03-09 15:51 2021-03-09 15:51
Reporter: Zerneaz Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Tutorial dialogues - Incorrect ptbr localization
Description: Here are a few localization problems that I spot in the tutorial. I don't want, in any form, diminish the work of the localization team, as I know that this is a very hard and serious effort and they might have done the best they could. These are notes of what I considered problematic in the texts encountered in the tutorial.

1. Nina says "Estou acordado", but this is the masculine form, it should be: "Estou acordada", as a translation to "I'm awake."

2. In the dialogue, Zen says "The time is not right yet", the translation is "O tempo ainda não está certo, eu acho", that implies that time as an entity did something wrong and "eu acho" is more colloquial than "I suppose".
The ideal translation would be "Ainda não está na hora, acredito."

3. Nina says "Let's get me out of here and go from there.", the translation is very raw and says "Vamos me tirar daqui e ir daí em diante."
The ideal translation would be "É melhor começar saindo daqui."

4. The translation of "really" as "realmente" is very unnatural in brazilian portuguese.
The ideal translation would be "Eu deveria ter pensado em uma forma de abrir isso." Removing the adverb altogether.

5. "You know" as a intercultural expression is not used as "Você sabe", but as "Sabe como é". Also, the verb in portuguese is not implying that the character is pretending to clean the place.
The ideal translation would be "Oh, uh... Opa! Só tô, ah, limpando um pouco. Coisas de zelador. Sabe como é."
Tags:
Steps To Reproduce:
Additional Information: The images attached show where the dialogues take place.
Attached Files: 2.png (527,830 bytes) 2021-03-09 15:51
https://mantis.batterystaplegames.com/file_download.php?file_id=370&type=bug
1.png (196,048 bytes) 2021-03-09 15:51
https://mantis.batterystaplegames.com/file_download.php?file_id=371&type=bug
png

3.png (333,623 bytes) 2021-03-09 15:51
https://mantis.batterystaplegames.com/file_download.php?file_id=372&type=bug
4.png (326,436 bytes) 2021-03-09 15:51
https://mantis.batterystaplegames.com/file_download.php?file_id=373&type=bug
5.png (323,224 bytes) 2021-03-09 15:51
https://mantis.batterystaplegames.com/file_download.php?file_id=374&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1275 [30XX Bugs] 30XX Bugs major always 2021-03-09 15:10 2021-03-09 15:10
Reporter: Zerneaz Platform:  
Assigned To: OS:  
Priority: immediate OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Mega Mode - Incorrect ptbr localization
Description: The original text says: Enjoy 30XX without the looming threat of permanent death.
The brazilian portuguese version says: "Aproveite 30XX com a ameaça iminente de morte permanente.", that is understood as: "Enjoy 30XX WITH the looming threat of permanent death".
It deeply affects how the players may perceive the game mode.
Tags:
Steps To Reproduce: The correct translation should be: "Aproveite 30XX sem a ameaça iminente de morte permanente.
Additional Information: I would like to know if there is a way to directly contact the localization team in order to solve or point localization erros to brazilian portuguese.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1267 [30XX Bugs] General minor always 2021-03-07 01:06 2021-03-07 01:06
Reporter: Photon Platform: PC  
Assigned To: OS: Windows 10  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Stationary Void Orbs do not reset their "recharge" animation after getting hit again.
Description: If a void orb begins to spark and the player hits it again to reset the recharge timer, it will continue to spark as if it is about to come back on. It will spark indefinitely until it actually comes back on.
Tags: Penumbra
Steps To Reproduce: Hit a stationary void orb right before it is about to turn back on.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1265 [30XX Bugs] General minor have not tried 2021-03-06 15:34 2021-03-06 15:34
Reporter: Photon Platform: PC  
Assigned To: OS: Windows 10  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Lethal Tempo Intro is bugged as of v0.15.10
Description: Lethal Tempo title and description appear before the camera snaps into position. I'm assuming that this is due to the camera changes that recently went through.
Tags: Clockzone
Steps To Reproduce: Enter Lethal Tempo's boss room.
Additional Information:
Attached Files: Lethal Tempo Bug Video.mp4 (3,631,241 bytes) 2021-03-06 15:34
https://mantis.batterystaplegames.com/file_download.php?file_id=364&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1261 [30XX Bugs] General minor have not tried 2021-03-05 19:10 2021-03-05 19:10
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Defeating Hoot Omega Early
Description: When defeating Hoot Omega before reaching his final resting place, the boss disappears from the screen and the destruction fades in and out like normal. Upon regaining control there is no reward (red crystal) for defeating the boss.
Tags:
Steps To Reproduce: Have not tried, I had a pretty OP run with Nina going on and blasted him in the face with some burst shots which whittled his health quickly.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1259 [30XX Bugs] General minor always 2021-03-05 01:26 2021-03-05 01:26
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Unsuccessful multiplayer connect spawns player in start screen
Description: On attempt to join multiplayer from title screen, will fail to join multiplayer, player character (default Nina?) spawns on the backdrop of the title screen and falls, damage zone at bottom brings character back to centre to repeat until death. Death screen will scroll up in level until skipped to reach -1 levels cleared. Game then returns you to HQ.
Tags:
Steps To Reproduce: Attempt to connect to host while on title screen from steam
Additional Information:
Attached Files: 20210302195820_1.jpg (285,364 bytes) 2021-03-05 01:26
https://mantis.batterystaplegames.com/file_download.php?file_id=359&type=bug
20210302195713_1.jpg (269,174 bytes) 2021-03-05 01:26
https://mantis.batterystaplegames.com/file_download.php?file_id=360&type=bug
20210302195746_1.jpg (268,199 bytes) 2021-03-05 01:26
https://mantis.batterystaplegames.com/file_download.php?file_id=361&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1253 [30XX Bugs] General tweak N/A 2021-03-03 12:48 2021-03-03 17:50
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Health Bar Obstructs Shop Prices
Description: When the shop has at least two floors of items to choose from and the camera locks in place there is the likelihood that a lengthy health bar will obstruct the view of the prices for items on the upper floor(s).
Tags:
Steps To Reproduce:
Additional Information: I tried changing the Health Display from Hybrid (default) to numbers only however this neither changed the look of the display nor solved the aforementioned issue. Simple fixes for this could be to also include prices in the description area or to allow the player temporary control of the camera just long enough for them to view an obscured price and for it to snap back into place after a second or two of inactivity.
Attached Files: Health Bar Obstructs Prices A.jpg (1,937,483 bytes) 2021-03-03 12:48
https://mantis.batterystaplegames.com/file_download.php?file_id=353&type=bug
Health Bar Obstructs Prices B.jpg (1,922,033 bytes) 2021-03-03 12:48
https://mantis.batterystaplegames.com/file_download.php?file_id=354&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1251 [30XX Bugs] General text always 2021-03-02 21:20 2021-03-02 21:20
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: The boss names are unreadble and all jumbled
Description: Whenever I encounter a boss (doesnt matter which one), its name has white text over top of it that makes it unreadable.
Tags:
Steps To Reproduce: Make it to the Boss screen and its always there
Additional Information:
Attached Files: 20210302140559_1.jpg (1,214,384 bytes) 2021-03-02 21:20
https://mantis.batterystaplegames.com/file_download.php?file_id=352&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1245 [30XX Bugs] General minor always 2021-03-01 23:19 2021-03-01 23:19
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Snake miniboss can be instantly killed by the mortar + echo combo
Description: My understanding is that snakes can be instantly killed by causing them to run into themselves, which makes sense. However, it seems that mortar + echo also accomplishes the same thing and is much easier to do, so I assume that this is unintentional.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1158 [30XX Bugs] General major always 2021-02-21 03:56 2021-03-01 20:57
Reporter: anonymous Platform:  
Assigned To: administrator OS:  
Priority: low OS Version:  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: FMOD doesn't always initialize with 5.1 surround sound on
Description: I have a system using the Realtek UAD drivers, with 5.1 surround sound plugged in. If I configure my speakers for 5.1, I get " fmod error initializing output device, the game will continue without sound", leaving me with no sound. However, reconfigure my speakers to Stereo, and it works fine. I'm able to switch my system between the two states at will. Not sure if its something specific to do with my setup, but other games work fine.
Tags:
Steps To Reproduce: For me, if I switch my speakers in the windows menu in the screenshot, From Stereo to 5.1 surround sound, I hit the issue.
Additional Information:
Attached Files: Screenshot 2021-02-20 205544.png (50,068 bytes) 2021-02-21 03:56
https://mantis.batterystaplegames.com/file_download.php?file_id=296&type=bug
png
Notes
(0004837)
anonymous   
2021-02-21 03:58   
If you want me to retest this bug after a patch, feel free to email me: gralamin at gralamin.com
(0005461)
administrator   
2021-03-01 20:57   
Setting this to Acknowledged - not sure we'll do any work here, but we'll keep it in case other users have similar reports.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1220 [30XX Bugs] General major always 2021-02-26 20:57 2021-03-01 20:54
Reporter: I3ladeDragon Platform: PC  
Assigned To: administrator OS: Windows 10  
Priority: normal OS Version:  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Left Trigger does not do anything on a Stadia Controller
Description: When using a Stadia controller, all of the button inputs work except Left Trigger.
Tags:
Steps To Reproduce: 1. Plug in a Stadia controller.
2. Assign a powerup to Left Trigger.
3. Try to use the powerup.
Additional Information: I am not sure if this is an issue with the controller itself or if the game is having a hard time mapping to the Stadia Controller. I figured I would submit this as a bug for now until it can be reproduced by someone else that owns one.
Attached Files:
Notes
(0005457)
administrator   
2021-03-01 20:54   
Moving to acknowledged for now - we don't intend to do any work here in the near term - assuming there's a Steam Input setting that makes it work well.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1237 [30XX Bugs] General minor always 2021-03-01 04:33 2021-03-01 04:33
Reporter: Victreegal Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Slot Machine Pushes Augs to sides
Description: The Slot Machine puts items to the left and right repeatedly as it is used. When augs are picked up, the position the aug is put in does not reset. As a result, with sufficient rolling (such as with solution gambler), the augs will be placed a significant distance away. This can cause the augs to spawn over nothing, such as in Burning Temple.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1217 [30XX Bugs] General trivial random 2021-02-26 13:34 2021-02-26 13:34
Reporter: l0neshadow Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Enemy sprite flashing black box
Description: Enemies flash up as a black box briefly when killed before returning to normal for their death animations.
Tags:
Steps To Reproduce: It seems random when it happens however, it does seem to be tied to the animation the enemy was in when it died. An example of this is the wasps in the fire temple stage when if killed at a certain part of there charging animation will cause it.
Additional Information: The enemies I have noticed it with so far
-Zen prime (seemed to be as he was just landing / starting to jump)
-Echo beast
-Wasp's (may be tied to there charging attack animation)
-Cog thrower in the clocktower stage
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1202 [30XX Bugs] General minor sometimes 2021-02-24 01:34 2021-02-24 01:34
Reporter: Photon Platform: PC  
Assigned To: OS: Windows 10  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Extra boss explosion SFX on Burning Temple
Description: Sometimes in the power room for Burning Temple, a second boss explosion SFX will play. Based on my observations, it may be positional based (happens shortly after moving past the power platforms) and only on easier difficulties (ie non Rising Tide.)
Tags: Burning Temple
Steps To Reproduce: Happens after defeating Zen Primus in the power room, possibly per circumstances outlined above.
Additional Information:
Attached Files: Burning Temple Bug Video.mp4 (4,997,232 bytes) 2021-02-24 01:34
https://mantis.batterystaplegames.com/file_download.php?file_id=321&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1037 [30XX Bugs] General tweak always 2021-02-17 19:39 2021-02-23 16:44
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Spicy Incense can be abused for infinite power increase in mega mode
Description: It's the item with the red syringe as an icon
While in mega mode, with the help of this item, you can increase attack power without limits. And the method is very simple for doing so.




Tags:
Steps To Reproduce: 1) Start game in mega mode
2) Acquire this item
3) Die
4) Select any level from the hub
5) Die again
You now have +1 attack power.
Repeat the same steps
Additional Information:
Attached Files:
Notes
(0004798)
anonymous   
2021-02-17 19:40   
Whoops, selected the wrong Severity category, my bad
(0004799)
anonymous   
2021-02-17 19:53   
Also works if instead of dying, you simply quit the level
(0004923)
anonymous   
2021-02-23 15:59   
Yes, also noticed. I think for items that add +1 per game level, it should just check how many levels are cleared (grayed out) and multiply by that number.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1198 [30XX Bugs] General minor always 2021-02-23 14:07 2021-02-23 14:07
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Dash shot passes through large Prenumbra orbs
Description: Just noticed that the dashing shot provided by Oxjack's Ken passes harmlessly through the large orbs in Prenumbra without deactivating them.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: Harmless Dash Shot.jpg (1,166,094 bytes) 2021-02-23 14:07
https://mantis.batterystaplegames.com/file_download.php?file_id=317&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1186 [30XX Bugs] General major sometimes 2021-02-22 23:06 2021-02-22 23:06
Reporter: LexPrettymood Platform: PC  
Assigned To: OS: Windows 10 Pro N  
Priority: low OS Version: 1909  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: [Absolution] [Mid-Boss] Lava loaded for the mid-boss encounter when triggered return player back behind closed gate.
Description: This issue occurred once. On standard mode.
Tags:
Steps To Reproduce: 1. Start 30XX 0.15.7.
2. Choose standard Gameplay.
3. Reach Absolution stage.
4. Reach Mid-Boss (Mirror images, one dark one bright?) /pnumbra/A5_miniboss/pu_miniboss_hk_A3.30lv (for reference but note that it's taken from "mega mode").
5. Fall straight into lava.

Impact:
The character will respawn behind the gate, making it impossible to beat the mid-boss.

Workarounds:
I was able to beat it because I had ACE, through time and luck, slashing thought the door. Being NINA would have become a blocker.
Additional Information: This is my first bug, please let me know how you expect bugs to be formed, and I'll adapt. I'm sorry I wasn't recording at the time, so no files were gathered. I set priority to the lowest I think it affects the game, leaving the hammer to pump it up according to your needs/priorities.

System Description I'm a QA tester for other games, which I can't mention. Will do my best to adapt to the syntaxes here to make it easy to comprehend. This is like overtime for me, lovely overtime that is! Love the game already ^^

My Computer desc.:
CPU: AMD Ryzen 7 3800X
GPU: Gigabyte Aorus 1080 8Gb DDR5
Ram: 16Gb DDR4
Game running on: Nvme M.2 Drive
Audio level: Studio grade Headphones
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1180 [30XX Bugs] General crash have not tried 2021-02-22 04:26 2021-02-22 04:26
Reporter: puppykicker Platform: Steam  
Assigned To: OS: Windows 10 Home  
Priority: normal OS Version: 2004  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Game freezes when switching to fullscreen/v-sync
Description: The first time I tried to switch to fullscreen with v-sync, about 1/4 of the game screen disappeared and the game froze. Had to alt tab out to close it. In the screenshot you can see the browser window I had open at the time. The second time I tried it, it worked normally.
Tags: fullscreen, v-sync
Steps To Reproduce: Not sure. The only difference I can think of between my two attempts was that the first time was after I'd played a few rounds. The second time, which didn't crash, was right after I started the game.
Additional Information:
Attached Files: Screenshot (16).png (1,252,069 bytes) 2021-02-22 04:26
https://mantis.batterystaplegames.com/file_download.php?file_id=310&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1177 [30XX Bugs] General minor sometimes 2021-02-22 01:26 2021-02-22 02:18
Reporter: DRC_The_Gamer Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: A Few Things I Discovered Playing Online.
Description: 1. In Mega Mode Client player unable to purchase augs from scrap recycler.

2. In online co-op, client player sometimes can no longer pick up boss weapons after getting one power. It just says, "Not my item." even though it is.

3. When selecting "Numbers Only" for your display of health, energy, and armor does not work, it always shows bars no matter what.

4. After defeating a mini-boss, the free augment compiler is sometimes invisible though still there.

5. Memory index is not giving permanent upgrades (blue portal cube at the start of a run) to both players, only the host. Though I feel this should be separate between both players, allowing them purchase their own upgrades.

6. The augment to use nuts instead of tokens for the slot machine only works for the host, not for client player.

7. Revive Shrines sometimes do not appear after defeating level boss, meaning dead player cannot retrieve boss weapon.

8. Number of Core Points are not displayed for client player.

9. In online co-op, Health, Energy, Armor sometimes does not display correctly for both host and client player. Meaning it may show your partner has full health, when really they're low. Same with Energy & Armor.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0004903)
anonymous   
2021-02-22 01:47   
Daily updated super sexy photo galleries
http://danexxx.com/?raegan
 free porn streams 8 net real spanish porn sammy case big cock free porn real king porn video free 3gp russian porn videos
(0004904)
anonymous   
2021-02-22 02:14   
Интересная новость
_________________
казино украины легальное. https://ua.onlinebestrealmoneygames.xyz/pervoe-kazino-na-ukraine/. грати гральні автомати.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1069 [30XX Bugs] General minor always 2021-02-18 15:36 2021-02-21 22:01
Reporter: profound_darkness Platform: PC  
Assigned To: administrator OS: Windows  
Priority: normal OS Version: 7  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: autocharge cancels charge when using a power (or autocharge disabled allows retaining charge when using power)
Description: If autocharge is enabled and a power is used the charge is lost. Most easily reproduced with Ace who starts with a power. If autocharge is disabled and the player is holding the button down to charge, using a power does NOT loose the main weapon charge. This is true for both Nina and Ace and is dependent on the autocharge setting. In the case of Nina, charging a power while autocharge is enabled makes it impossible to charge the main weapon.
Tags:
Steps To Reproduce: Start a run as Ace (simplest test).
Ensure autocharge is enabled.
Wait for main weapon to charge (no buttons held, though really doesn't matter).
Fire off a power.
Use the main weapon, observe the lack of charge.
Disable autocharge.
Hold down primary weapon to charge.
Once charged, fire off a power.
Now release the primary weapon button, observe a charged slash right after the power being used.

Secondarily... Start a run as Nina, acquire the Crushing Void power.
Autocharge enabled, start charging power.
Observe that there is no way to charge up the main weapon now.
Disable autocharge.
Charge both main and power up. Observe that on release of each button in either order charge shots are released.
Additionally start charging power.
Now start charging main weapon.
Release main weapon at full charge, observe success in charged shot.
Additional Information: The autocharge setting doesn't appear to mess with power charging (good), only the main weapon.
IMO I think power shouldn't mess with charge. Obviously the intention could go the other way hence the parenthesis and alternate phrasing.
Attached Files:
Notes
(0004902)
administrator   
2021-02-21 22:01   
The bug here is with the non-autocharge behavior, so I'm deprioritizing it a bit.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1129 [30XX Bugs] General minor random 2021-02-20 03:22 2021-02-21 21:57
Reporter: Photon Platform: PC  
Assigned To: administrator OS: Windows 10  
Priority: normal OS Version:  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Echocave miniboss can spawn inside the terrain
Description: Title basically says it all.
Tags: Echocave
Steps To Reproduce:
Additional Information: Clip : https://youtu.be/Z0wrLIl_QDc?t=29
Attached Files:
Notes
(0004899)
administrator   
2021-02-21 21:57   
He's just hangin out. (We might fix this later.)

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1084 [30XX Bugs] General block random 2021-02-19 02:58 2021-02-21 21:47
Reporter: anonymous Platform:  
Assigned To: administrator OS:  
Priority: normal OS Version:  
Status: feedback Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Pause menu softlock
Description: It's possible that if you attempt pause, then unpause, and pause once again, the game will fail to unpause the next time you attempt to do so, causing the game to softlock, since there is the end run button the play can exit from this bug at the cost of having to restart their run.
Tags:
Steps To Reproduce: Quickly pause, unpause, and pause once again.
Additional Information:
Attached Files:
Notes
(0004897)
administrator   
2021-02-21 21:47   
Can't reproduce this. Could you submit a screenshot of the softlocked screen or a clip?

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1079 [30XX Bugs] General major have not tried 2021-02-19 00:51 2021-02-21 21:11
Reporter: anonymous Platform:  
Assigned To: administrator OS:  
Priority: normal OS Version:  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Texture's
Description: Loaded into the fire stage after defeating the owl boss ( sorry cant remember actual stage names) and had most the textures becoming black making it very hard to navigate the stage. This then persisted after dying to the hub level.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: 30xx fire.png (1,296,638 bytes) 2021-02-19 00:51
https://mantis.batterystaplegames.com/file_download.php?file_id=272&type=bug
30xx hub.png (711,271 bytes) 2021-02-19 00:51
https://mantis.batterystaplegames.com/file_download.php?file_id=273&type=bug
Notes
(0004879)
administrator   
2021-02-21 21:11   
Leaving this open - not sure this is one to fix (may just be a texture load/memory issue.)

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1160 [30XX Bugs] General minor have not tried 2021-02-21 04:58 2021-02-21 21:05
Reporter: Phunbaba Platform:  
Assigned To: administrator OS:  
Priority: normal OS Version:  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Host was not revived on boss death
Description: Host died before clock boss was defeated (possibly even before entering the boss fight), client won, but host was not respawned afterward
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0004874)
administrator   
2021-02-21 21:05   
Leaving this open for a bit - think this happens if a revive shrine gets missed/skipped.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1156 [30XX Bugs] General major sometimes 2021-02-21 01:40 2021-02-21 01:40
Reporter: Phunbaba Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Client in Co Op can end up with 0 health
Description: In many instances (maybe only with the sub tank unlocked?) the client can end up with 0 health and not die. The client will die upon picking up health, or teleporting to the other player
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1149 [30XX Bugs] General minor always 2021-02-20 21:12 2021-02-20 22:50
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Crushing Void + Crystal Wave Clip
Description: When Combined as Crushing Void with Crystal wave you can clip through the ceiling of stages, the can happen very easily after you beat bosses while you have an infinite Energy source.
Tags:
Steps To Reproduce: Cast the Fusion of Crushing Void + Crystal Wave near ceiling.
Cast until clipped through ceiling.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1147 [30XX Bugs] General major always 2021-02-20 18:22 2021-02-20 18:22
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: When Nina has Retrobeam PH and Scatterblast both equipped, the charge shot that fires backwards is bugged
Description: See link - https://youtu.be/ywxhT9M1sy0?t=6324
Tags:
Steps To Reproduce: * Have Scatterblast equipped
* Have Retrobeam PH equipped
* (Maybe) Have the other Retrobeam weapon equipped (up/down)
* Fire a charge shot
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1128 [30XX Bugs] General minor have not tried 2021-02-20 03:18 2021-02-20 18:13
Reporter: Photon Platform: PC  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Absolution behaves oddly when getting hit by Nina's tornado weapon
Description: When caught in the tornado attack Nina has, Absolution's black hole attacks would simply place right on top of her. This happened several times in a row. It is unknown to me if other weapons or powers cause this interaction.
Tags: Penumbra
Steps To Reproduce: Hit Absolution with Nina's tornado attack.
Additional Information: Clip : https://youtu.be/Z0wrLIl_QDc?t=113
Attached Files:
Notes
(0004832)
Photon   
2021-02-20 18:13   
I tried to reproduce this with Negation Pulse as well. It didn't completely stop the black hole like before but it did move much slower than usual.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1141 [30XX Bugs] General text always 2021-02-20 12:11 2021-02-20 12:11
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: hideout of su - description error(Kor)
Description: It says "번개질주 활성화-질주를 더 빨리 완료합니다!" (=Enable Lightning Dash - Complete the race faster!)
But what it really does is shoot a shot when dash.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1138 [30XX Bugs] General minor have not tried 2021-02-20 11:21 2021-02-20 11:24
Reporter: CaeruCat Platform: Steam  
Assigned To: OS: Windows  
Priority: normal OS Version: Windows 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Zen Primus can during fight.
Description: During the fight with Zen Primus, he leapt through the air in an arc, and seemed to become stuck in mid air against the wall before landing.

Clip: https://gfycat.com/harshsoulfulamericanmarten

The fight could be continued, but Zen Primus was entirely unable to attack or defend himself.
Tags:
Steps To Reproduce: Unsure. If I had to speculate, he seems to be level with the doorway that's used to enter the boss battle, but I don't have the tools to force his jump to follow that exact arc in order to test.
Additional Information: This was done as the first level on a Standard Mode run with Ace using Rising Tide at level 3 to increase the difficulty.
Attached Files:
Notes
(0004829)
CaeruCat   
2021-02-20 11:24   
It's 6am, I haven't slept, and I am stupid.

The summary of this ticket is supposed to be "Zen Primus can become stuck during fight.", but I seem to have accidently a few words.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1137 [30XX Bugs] General minor always 2021-02-20 10:04 2021-02-20 10:04
Reporter: Zero Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Leaving and rejoining Mega Mode increases Ace's Max NRG.
Description: I suspect the Max NRG permanent upgrades are the cause. It was not happening when I hadn't bought any Permanent Upgrades and since the Max NRG upgrades at max rank increase it by four, this fits with the increased amount.
Tags:
Steps To Reproduce: 1. Create a new Mega Mode file.
2. Leave to the main menu.
3. Rejoin the File.
4. You will have 6 max NRG as Ace as opposed to 2.
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1135 [30XX Bugs] General block have not tried 2021-02-20 07:28 2021-02-20 07:28
Reporter: anonymous Platform: Window  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Bug
Description: When I accidentally dash right into the corner of any blocks, it seems the characters are stuck in there. I can move on, but it is very annoyed. Also, I can dash through things I can stand on them. Thank you for reading
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1114 [30XX Bugs] General minor have not tried 2021-02-19 20:06 2021-02-19 20:06
Reporter: Photon Platform: PC  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Echocave Yoku Blocks can cause jumpy wall-sliding
Description: When sliding on a yoku trail going upward, the player character would jump upwards. This happened in a Glory Zone. I had no jump upgrades but I did have speed.
Tags: Echocave
Steps To Reproduce: Slide down a yoku trail that is moving upwards.
Additional Information: Can be observed here:

https://youtu.be/7FuQzh0O0Fs?t=3233
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1092 [30XX Bugs] General major have not tried 2021-02-19 11:08 2021-02-19 11:08
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Absolution Clipping Issue
Description: Clipping into unintended area in reward room after Absolution boss fight. To right of teleporter there are two tall block with a small block on top. Firing Crushing Void+Crystal Wave while pressed against small block results in clipping Nina on top of the small block, with no way back.
Tags:
Steps To Reproduce:
Additional Information: Unsure of location of screenshots or how to navigate to screenshot gallery through steam ui, will post screenshot to steam forum bug thread.
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1073 [30XX Bugs] General text always 2021-02-18 19:45 2021-02-18 21:05
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Boss room text is garbled
Description: When entering boss rooms, the main text is garbled.
Tags:
Steps To Reproduce: Walk into a boss room (only played Nina runs so far if that helps).
Additional Information: Verified game files and everything is ok there.
Attached Files: 20210218113600_1.jpg (1,222,486 bytes) 2021-02-18 19:45
https://mantis.batterystaplegames.com/file_download.php?file_id=263&type=bug
Notes
(0004810)
administrator   
2021-02-18 21:05   
What resolution do you play in? That isn't the only issue here (the boss drama bg also only covers 1/3 of the screen)

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1075 [30XX Bugs] General tweak have not tried 2021-02-18 20:38 2021-02-18 20:38
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Auto Tile Issue on a Column
Description: On a streamer i was watching, the columns seems to have an auto tile issue on his run.
Tags:
Steps To Reproduce:
Additional Information:
Attached Files: image.png (1,454,685 bytes) 2021-02-18 20:38
https://mantis.batterystaplegames.com/file_download.php?file_id=264&type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1059 [30XX Bugs] General minor always 2021-02-18 07:00 2021-02-18 07:12
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Shopaholic displays the wrong text
Description: When purchasing an item with shopaholic, it shows the purchase text of the item that was purchased twice, instead of showing the purchase text and the salvage text. The salvage affect does happen, in this case I got max NRG and core points.
Tags:
Steps To Reproduce: 1) Have shopaholic
2) Purchase an item from a shop
Additional Information:
Attached Files: bug.png (169,916 bytes) 2021-02-18 07:12
https://mantis.batterystaplegames.com/file_download.php?file_id=259&type=bug
png
Notes
(0004805)
anonymous   
2021-02-18 07:01   
Главный американский вирусный эксперт профессор Энтони Фаучи раскритиковал Белый дом за проведение в прошлом месяце собрания, связанного со вспышкой Covid-19.
Доктор Фаучи, член целевой группы Белого дома по Covid-19, сказал, что обнародование кандидатуры президента Дональда Трампа в Верховный суд было "сверхпредсказуемым событием".
По крайней мере, 11 человек, побывавших на мероприятии 26 сентября, показали положительный тест.
Дональд Трамп выздоравливает от коронавируса.
Его врачи только что дали добро ему проводить публичные мероприятия, меньше месяца до того, как он повстречался с кандидатом от демократической партии Джо Байденом на президентских выборах.
Г-н Трамп скептически относится к таким мерам, как повязки, для борьбы с распространением Covid-19, от которого погибло более 213000 человек в Америке. Он говорил о перспективах появления вакцины, хотя исследователи утверждают, что это вряд ли произойдет раньше грядущего года.
Опрос показывает, что мр. Байден опережает Трампа на один пункт, а опрос ABC News / Ipsos показал, что только 35% американцев k.,zn то, как Трамп осилил кризис.
Вторые президентские дебаты на следующей неделе между Трампом и его кандидатом от Демократической партии в Белом доме Джо Байденом отклонены.
Комиссия по президентским дебатам пояснила в заявлении в пятницу, что обе кампании заявили «альтернативные планы на эту дату».
Мр. Трамп отклонил по просьбе комиссии прокурировать вскрытие 15 октября практически, чтобы избежать риска распространения COVID-19.
Комиссия сказала, что до сих пор готовится к 3-м и заключительным президентским дебатам в Нэшвилле, штат Теннесси, 22 октября.
В брифинге Трампа говорилось, что комиссия была «предвзятой» по отношению к Байдену, а команда демократа обвинила президента в том, что он отказался провести дебаты с ними. Информацию предоставил <a href=https://rctrust.top/splash-2s.html>rctrust.top</a>
(0004806)
anonymous   
2021-02-18 07:12   

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1053 [30XX Bugs] General minor have not tried 2021-02-18 04:50 2021-02-18 04:50
Reporter: anonymous Platform: Steam  
Assigned To: OS: Windows 10  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Shopaholic duplicates item pickup text
Description: After acquiring Shopaholic, items purchased in the Scrap Recycler display their pickup text twice, rather than the expected behavior of showing both the pickup and salvage text. For example, when buying Dracopent's Claw, the yellow popup text says "Overcharge online. +4 Attack damage. Overcharge online. +4 Attack damage" instead of "Overcharge online. +4 Attack damage. +4 Core Points." (It does, however, apply the bonuses correctly.)
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1051 [30XX Bugs] General trivial always 2021-02-18 04:29 2021-02-18 04:29
Reporter: anonymous Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Odd values for UI Scale slider in Advanced Options
Description: This seems to be a small polish issue: When I move the UI Scale slider to the left or right, I can get numbers that end in 9 instead of 0. The full list is:
39%, 49%, 59%, 69%, 79%, 239%, 249%

Going all the way to 30% or 250% seems to fix this issue until the next time I attempt to change the UI scale.
Tags:
Steps To Reproduce: Main Menu->Settings->Advanced Options->UI Scale->A (XBONE)->2x Left
Additional Information:
Attached Files: UI Scale Slider Bug.png (777,354 bytes) 2021-02-18 04:29
https://mantis.batterystaplegames.com/file_download.php?file_id=254&type=bug
There are no notes attached to this issue.